public void Clear() { Strings.Clear(); Bools.Clear(); Ints.Clear(); Floats.Clear(); }
[Show, Category(Single)] void ClearSingles() { Ints.Clear(); Strings.Clear(); Floats.Clear(); Bools.Clear(); Vector3s.Clear(); Colors.Clear(); }
public virtual void Clear() { Strings.Clear(); Ints.Clear(); Floats.Clear(); Bools.Clear(); Colors.Clear(); Vec2s.Clear(); Vec3s.Clear(); }
public void ClearBlackBoard() { Objects.Clear(); GameObjects.Clear(); Transforms.Clear(); Vectors.Clear(); ScriptableObjects.Clear(); Strings.Clear(); Floats.Clear(); Ints.Clear(); Bools.Clear(); ObjectLists.Clear(); GameObjectLists.Clear(); TransformLists.Clear(); VectorLists.Clear(); ScriptableObjectLists.Clear(); StringLists.Clear(); FloatLists.Clear(); IntLists.Clear(); BoolLists.Clear(); }