private void Start() { _bookshelfHighscores = FindObjectOfType <BookshelfHighscores>(); _score = 0; GenerateUsername(); }
void Start() { for (int i = 0; i < _highscoreFields.Length; i++) { _highscoreFields[i].text = i + 1 + ". Fetching..."; } _bookshelfHighscoresManager = GetComponent <BookshelfHighscores>(); StartCoroutine("RefreshHighscores"); }
public void Start() { _bookshelfHighscores = FindObjectOfType <BookshelfHighscores>(); _scoreManager = FindObjectOfType <Score>(); StartCoroutine(FloorPanelOff()); Shuffle(_floorPlateList); _gameOverText.enabled = false; _timerIsRunning = true; _gameOver = false; }
private void Awake() { _bookshelfHighscoresDisplay = GetComponent <BookshelfHighscoresDisplay>(); instance = this; }