Example #1
0
        public void Should_Return_False_When_No_Frame_To_Apply_Bonus()
        {
            var bonusValue = new List <int>()
            {
                9
            };
            var sut = new BonusHandler();

            var result = sut.ApplyBonuses(bonusValue);

            result.Should().BeFalse();
        }
Example #2
0
        public void Should_Be_Able_To_Update_Two_Bonus_Of_Given_Frame()
        {
            var aFrame = new Frame {
                NumberOfBonusAcquired = FrameBonus.Strike
            };
            var bonusValue = new List <int>()
            {
                1, 9
            };
            BonusHandler sut = new BonusHandler();

            sut.AddFrame(aFrame);

            sut.ApplyBonuses(bonusValue);

            aFrame.PinsDroppedOfABonusBall.Count().Should().Be((int)FrameBonus.Strike);
        }
Example #3
0
        public void Should_Return_True_When_Two_Bonus_Apply_Successfully()
        {
            var aFrame = new Frame {
                NumberOfBonusAcquired = FrameBonus.Strike
            };
            var bonusValue = new List <int>()
            {
                9, 9
            };
            var sut = new BonusHandler();

            sut.AddFrame(aFrame);

            var result = sut.ApplyBonuses(bonusValue);

            result.Should().BeTrue();
        }
Example #4
0
        public void Should_Return_False_When_Applying_Third_Bonus_To_A_Frame()
        {
            var aFrame = new Frame {
                NumberOfBonusAcquired = FrameBonus.Strike
            };
            var bonusValue = new List <int>()
            {
                1, 9, 3
            };
            BonusHandler sut = new BonusHandler();

            sut.AddFrame(aFrame);

            var result = sut.ApplyBonuses(bonusValue);

            result.Should().BeFalse();
        }