void EnterOnCross() { Debug.Log("EnterOnCross"); if (null == currentToken) { return; } if (Gameplay == GameplayType.ObstacleAvoidance) { BonusCross bc = token2bonusCross[currentToken]; bc.bonus.SendMessage("ColorCross", bc.cross.gameObject); bc.bonus.SendMessage("Collect"); } }
void InitializeBonuses() { token2bonusCross = new Dictionary <Token, BonusCross>(); for (int i = 0; i < envManager.Crosses.Count; i++) { int rndIndex = Random.Range(0, 100000) % bonusSourceList.Count; Vector3 position = envManager.Crosses[i].position + Vector3.up * 1.0f; GameObject bonus = GameObject.Instantiate(bonusSourceList[rndIndex], position, Quaternion.identity) as GameObject; bonus.transform.parent = bonusParent; BonusCross bc = new BonusCross(); bc.bonus = bonus; bc.cross = envManager.Crosses[i]; token2bonusCross.Add(envManager.Crosses[i].token, bc); } }