private void HandleShowResult(ShowResult result) { Time.timeScale = 1.0f; switch (result) { case ShowResult.Finished: Debug.Log("The ad was successfully shown."); if (!bonusControl.BonusStat()) { bonusControl.EnableBonus(); } break; case ShowResult.Skipped: Debug.Log("The ad was skipped before reaching the end."); break; case ShowResult.Failed: Debug.LogError("The ad failed to be shown."); break; } }
public void CloudVerify() { Vector2[] vect; vect = new Vector2 [3]; int vectCount = 0; bool stat = true; for (int i = 0; i < powerClouds; i++) { for (int j = 0; j < powerClouds; j++) { if (cloudMatrix [i] [j].GetComponent <CloudBehavior> ().cloudID > -1) { if (vectCount == 0) { vect [vectCount] = new Vector2(i, j); vectCount = 1; stat = true; } else if (stat) { if ((Mathf.Abs((int)vect [vectCount - 1].x - i) == 1 && Mathf.Abs((int)vect [vectCount - 1].y - j) == 1)) { if (vectCount < 3) { vect [vectCount] = new Vector2(i, j); vectCount += 1; stat = true; } else { stat = false; } } else { stat = false; } } cloudMatrix [i] [j].GetComponent <CloudBehavior> ().cloudID = -1; cloudMatrix [i] [j].GetComponent <CloudBehavior> ().turnCloud(); } } } if (vectCount >= 2 && vectCount <= 3 && stat) { switch (vectCount) { case 2: if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 1) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 2) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnWhite(); } else { stat = false; } } else if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 2) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 1) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnWhite(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnGray(); } else { stat = false; } } break; case 3: if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 3) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 1) { if (cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().state == 1) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnWhite(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().turnGray(); } else { stat = false; } } else { stat = false; } } else if (cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().state == 3) { if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 1) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 1) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().turnWhite(); } else { stat = false; } } else { stat = false; } } break; } } if (stat) { ClearWayCloud(); gamePoints += vectCount - 1; if ((gamePoints % 20) == 0) { if (!bonusControl.BonusStat()) { bonusControl.EnableBonus(); } } } }