public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) ) m_AosArmorAttributes = new AosArmorAttributes( this, reader ); else m_AosArmorAttributes = new AosArmorAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) ) m_PhysicalBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.FireBonus ) ) m_FireBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) ) m_ColdBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) ) m_PoisonBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) ) m_EnergyBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 7 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ArmorQuality)reader.ReadEncodedInt(); else m_Quality = ArmorQuality.Regular; if ( version == 5 && m_Quality == ArmorQuality.Low ) m_Quality = ArmorQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Durability ) ) { m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if ( m_Durability > ArmorDurabilityLevel.Indestructible ) m_Durability = ArmorDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Protection ) ) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if ( m_Protection > ArmorProtectionLevel.Invulnerability ) m_Protection = ArmorProtectionLevel.Defense; } if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( m_Resource == CraftResource.None ) m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) ) m_ArmorBase = reader.ReadEncodedInt(); else m_ArmorBase = -1; if ( GetSaveFlag( flags, SaveFlag.StrBonus ) ) m_StrBonus = reader.ReadEncodedInt(); else m_StrBonus = -1; if ( GetSaveFlag( flags, SaveFlag.DexBonus ) ) m_DexBonus = reader.ReadEncodedInt(); else m_DexBonus = -1; if ( GetSaveFlag( flags, SaveFlag.IntBonus ) ) m_IntBonus = reader.ReadEncodedInt(); else m_IntBonus = -1; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) ) m_Meditate = (AMA)reader.ReadEncodedInt(); else m_Meditate = (AMA)(-1); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; if ( GetSaveFlag( flags, SaveFlag.BonusAttributes ) ) { m_BonusRandomAttributes = new BonusAttribute[reader.ReadInt()]; for( int i = 0; i < m_BonusRandomAttributes.Length; i++ ) m_BonusRandomAttributes[i] = new BonusAttribute( reader ); } if ( GetSaveFlag( flags, SaveFlag.OriginalWeight ) ) m_OriginalWeight = reader.ReadDouble(); break; } case 4: { m_AosAttributes = new AosAttributes( this, reader ); m_AosArmorAttributes = new AosArmorAttributes( this, reader ); goto case 3; } case 3: { m_PhysicalBonus = reader.ReadInt(); m_FireBonus = reader.ReadInt(); m_ColdBonus = reader.ReadInt(); m_PoisonBonus = reader.ReadInt(); m_EnergyBonus = reader.ReadInt(); goto case 2; } case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); m_Durability = (ArmorDurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if ( m_ArmorBase == RevertArmorBase ) m_ArmorBase = -1; /*m_BodyPos = (ArmorBodyType)*/reader.ReadInt(); if ( version < 4 ) { m_AosAttributes = new AosAttributes( this ); m_AosArmorAttributes = new AosArmorAttributes( this ); } if ( version < 3 && m_Quality == ArmorQuality.Exceptional ) DistributeBonuses( 6 ); if ( version >= 2 ) { m_Resource = (CraftResource)reader.ReadInt(); } else { OreInfo info; switch ( reader.ReadInt() ) { default: case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; } m_Resource = CraftResources.GetFromOreInfo( info, mat ); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if ( m_StrBonus == OldStrBonus ) m_StrBonus = -1; if ( m_DexBonus == OldDexBonus ) m_DexBonus = -1; if ( m_IntBonus == OldIntBonus ) m_IntBonus = -1; if ( m_StrReq == OldStrReq ) m_StrReq = -1; if ( m_DexReq == OldDexReq ) m_DexReq = -1; if ( m_IntReq == OldIntReq ) m_IntReq = -1; m_Meditate = (AMA)reader.ReadInt(); if ( m_Meditate == OldMedAllowance ) m_Meditate = (AMA)(-1); if ( m_Resource == CraftResource.None ) { if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather ) m_Resource = CraftResource.RegularLeather; else if ( mat == ArmorMaterialType.Spined ) m_Resource = CraftResource.SpinedLeather; else if ( mat == ArmorMaterialType.Horned ) m_Resource = CraftResource.HornedLeather; else if ( mat == ArmorMaterialType.Barbed ) m_Resource = CraftResource.BarbedLeather; else m_Resource = CraftResource.Iron; } if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); break; } } if ( m_AosSkillBonuses == null ) m_AosSkillBonuses = new AosSkillBonuses( this ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = ComputeStatBonus( StatType.Str ); int dexBonus = ComputeStatBonus( StatType.Dex ); int intBonus = ComputeStatBonus( StatType.Int ); if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( version < 7 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted if ( version < 8 ) { int hits = m_HitPoints; int maxHits = m_MaxHitPoints; m_OriginalWeight = Weight; BonusAttributesHelper.ApplyAttributesTo( this, GetResourceBonusAttrs() ); m_HitPoints = hits; m_MaxHitPoints = maxHits; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_AosAttributes = new AosAttributes(this, reader); } else { m_AosAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.ArmorAttributes)) { m_AosArmorAttributes = new AosArmorAttributes(this, reader); } else { m_AosArmorAttributes = new AosArmorAttributes(this); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (CraftQuality)reader.ReadEncodedInt(); } else { m_Quality = CraftQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (m_Resource == CraftResource.None) { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.DexReq)) { m_DexReq = reader.ReadEncodedInt(); } else { m_DexReq = -1; } if (GetSaveFlag(flags, SaveFlag.IntReq)) { m_IntReq = reader.ReadEncodedInt(); } else { m_IntReq = -1; } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { m_AosSkillBonuses = new AosSkillBonuses(this, reader); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } if (GetSaveFlag(flags, SaveFlag.BonusRandomAttributes)) { m_BonusRandomAttributes = new BonusAttribute[reader.ReadInt()]; for (int i = 0; i < m_BonusRandomAttributes.Length; i++) { m_BonusRandomAttributes[i] = new BonusAttribute(reader); } } break; } case 0: { m_InheritsItem = true; m_OldVersion = version; m_AosAttributes = new AosAttributes(this); m_AosArmorAttributes = new AosArmorAttributes(this); m_Quality = CraftQuality.Regular; m_Resource = DefaultResource; m_PlayerConstructed = true; break; } } if (m_AosSkillBonuses == null) { m_AosSkillBonuses = new AosSkillBonuses(this); } if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 12: { SaveFlag2 flags2 = (SaveFlag2)reader.ReadInt(); if (GetSaveFlag(flags2, SaveFlag2.BonusAttributes)) { m_BonusRandomAttributes = new BonusAttribute[reader.ReadInt()]; for (int i = 0; i < m_BonusRandomAttributes.Length; i++) m_BonusRandomAttributes[i] = new BonusAttribute(reader); } if (GetSaveFlag(flags2, SaveFlag2.OriginalWeight)) m_OriginalWeight = reader.ReadDouble(); goto case 11; } case 11: case 10: case 9: case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.DamageLevel)) { m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); if (m_DamageLevel > WeaponDamageLevel.Vanq) m_DamageLevel = WeaponDamageLevel.Ruin; } if (GetSaveFlag(flags, SaveFlag.AccuracyLevel)) { m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); if (m_AccuracyLevel > WeaponAccuracyLevel.Supremely) m_AccuracyLevel = WeaponAccuracyLevel.Accurate; } if (GetSaveFlag(flags, SaveFlag.DurabilityLevel)) { m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); if (m_DurabilityLevel > WeaponDurabilityLevel.Indestructible) m_DurabilityLevel = WeaponDurabilityLevel.Durable; } if (GetSaveFlag(flags, SaveFlag.Quality)) m_Quality = (WeaponQuality)reader.ReadInt(); else m_Quality = WeaponQuality.Regular; if (GetSaveFlag(flags, SaveFlag.Hits)) m_Hits = reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.MaxHits)) m_MaxHits = reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.Slayer)) m_Slayer = (SlayerName)reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.Poison)) m_Poison = Poison.Deserialize(reader); if (GetSaveFlag(flags, SaveFlag.PoisonCharges)) m_PoisonCharges = reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.Crafter)) m_Crafter = reader.ReadMobile(); if (GetSaveFlag(flags, SaveFlag.Identified)) m_Identified = (version >= 6 || reader.ReadBool()); if (GetSaveFlag(flags, SaveFlag.StrReq)) m_StrReq = reader.ReadInt(); else m_StrReq = -1; if (GetSaveFlag(flags, SaveFlag.DexReq)) m_DexReq = reader.ReadInt(); else m_DexReq = -1; if (GetSaveFlag(flags, SaveFlag.IntReq)) m_IntReq = reader.ReadInt(); else m_IntReq = -1; if (GetSaveFlag(flags, SaveFlag.MinDamage)) m_MinDamage = reader.ReadInt(); else m_MinDamage = -1; if (GetSaveFlag(flags, SaveFlag.MaxDamage)) m_MaxDamage = reader.ReadInt(); else m_MaxDamage = -1; if (GetSaveFlag(flags, SaveFlag.HitSound)) m_HitSound = reader.ReadInt(); else m_HitSound = -1; if (GetSaveFlag(flags, SaveFlag.MissSound)) m_MissSound = reader.ReadInt(); else m_MissSound = -1; if (GetSaveFlag(flags, SaveFlag.Speed)) { if (version < 11) m_Speed = reader.ReadInt(); else m_Speed = reader.ReadFloat(); } else m_Speed = -1; if (GetSaveFlag(flags, SaveFlag.MaxRange)) m_MaxRange = reader.ReadInt(); else m_MaxRange = -1; if (GetSaveFlag(flags, SaveFlag.Skill)) m_Skill = (SkillName)reader.ReadInt(); else m_Skill = (SkillName)(-1); if (GetSaveFlag(flags, SaveFlag.Type)) m_Type = (WeaponType)reader.ReadInt(); else m_Type = (WeaponType)(-1); if (GetSaveFlag(flags, SaveFlag.Animation)) m_Animation = (WeaponAnimation)reader.ReadInt(); else m_Animation = (WeaponAnimation)(-1); if (GetSaveFlag(flags, SaveFlag.Resource)) m_Resource = (CraftResource)reader.ReadInt(); else m_Resource = CraftResource.Iron; if (GetSaveFlag(flags, SaveFlag.xAttributes)) m_AosAttributes = new AosAttributes(this, reader); else m_AosAttributes = new AosAttributes(this); if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes)) m_AosWeaponAttributes = new AosWeaponAttributes(this, reader); else m_AosWeaponAttributes = new AosWeaponAttributes(this); if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile) { m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod(m_SkillMod); } if (version < 7 && m_AosWeaponAttributes.MageWeapon != 0) m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon; if (Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile) { m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon); ((Mobile)Parent).AddSkillMod(m_MageMod); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) m_PlayerConstructed = true; if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) m_AosSkillBonuses = new AosSkillBonuses(this, reader); else m_AosSkillBonuses = new AosSkillBonuses(this); if (GetSaveFlag(flags, SaveFlag.Slayer2)) m_Slayer2 = (SlayerName)reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.ElementalDamages)) m_AosElementDamages = new AosElementAttributes(this, reader); else m_AosElementDamages = new AosElementAttributes(this); if (GetSaveFlag(flags, SaveFlag.EngravedText)) m_EngravedText = reader.ReadString(); break; } case 4: { m_Slayer = (SlayerName)reader.ReadInt(); goto case 3; } case 3: { m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); goto case 2; } case 2: { m_Identified = reader.ReadBool(); goto case 1; } case 1: { m_MaxRange = reader.ReadInt(); goto case 0; } case 0: { if (version == 0) m_MaxRange = 1; // default if (version < 5) { m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes(this); m_AosWeaponAttributes = new AosWeaponAttributes(this); m_AosElementDamages = new AosElementAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); } m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Speed = reader.ReadInt(); m_HitSound = reader.ReadInt(); m_MissSound = reader.ReadInt(); m_Skill = (SkillName)reader.ReadInt(); m_Type = (WeaponType)reader.ReadInt(); m_Animation = (WeaponAnimation)reader.ReadInt(); m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); m_Quality = (WeaponQuality)reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Poison = Poison.Deserialize(reader); m_PoisonCharges = reader.ReadInt(); if (m_StrReq == OldStrengthReq) m_StrReq = -1; if (m_DexReq == OldDexterityReq) m_DexReq = -1; if (m_IntReq == OldIntelligenceReq) m_IntReq = -1; if (m_MinDamage == OldMinDamage) m_MinDamage = -1; if (m_MaxDamage == OldMaxDamage) m_MaxDamage = -1; if (m_HitSound == OldHitSound) m_HitSound = -1; if (m_MissSound == OldMissSound) m_MissSound = -1; if (m_Speed == OldSpeed) m_Speed = -1; if (m_MaxRange == OldMaxRange) m_MaxRange = -1; if (m_Skill == OldSkill) m_Skill = (SkillName)(-1); if (m_Type == OldType) m_Type = (WeaponType)(-1); if (m_Animation == OldAnimation) m_Animation = (WeaponAnimation)(-1); if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile) { m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod(m_SkillMod); } break; } } if (Core.AOS && Parent is Mobile) m_AosSkillBonuses.AddTo((Mobile)Parent); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)this.Parent; string modName = this.Serial.ToString(); if (strBonus != 0) m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } if (Parent is Mobile) ((Mobile)Parent).CheckStatTimers(); if (m_Hits <= 0 && m_MaxHits <= 0) { m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits); } if (version < 6) m_PlayerConstructed = true; // we don't know, so, assume it's crafted if (version < 12) { int hits = m_Hits; int maxHits = m_MaxHits; m_OriginalWeight = Weight; BonusAttributesHelper.ApplyAttributesTo(this, GetResourceBonusAttrs()); m_Hits = hits; m_MaxHits = maxHits; } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) ) m_AosArmorAttributes = new AosArmorAttributes( this, reader ); else m_AosArmorAttributes = new AosArmorAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (CraftQuality)reader.ReadEncodedInt(); else m_Quality = CraftQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( m_Resource == CraftResource.None ) m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; if ( GetSaveFlag( flags, SaveFlag.BonusRandomAttributes ) ) { m_BonusRandomAttributes = new BonusAttribute[reader.ReadInt()]; for( int i = 0; i < m_BonusRandomAttributes.Length; i++ ) m_BonusRandomAttributes[i] = new BonusAttribute( reader ); } break; } case 0: { m_InheritsItem = true; m_OldVersion = version; m_AosAttributes = new AosAttributes( this ); m_AosArmorAttributes = new AosArmorAttributes( this ); m_Quality = CraftQuality.Regular; m_Resource = DefaultResource; m_PlayerConstructed = true; break; } } if ( m_AosSkillBonuses == null ) m_AosSkillBonuses = new AosSkillBonuses( this ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); }