public IEnumerator CreateBonusAgain(Vector3 position, Bonus.boosts bonus) { int currLevel = currentLevel; yield return(new WaitForSeconds(10f)); if (currLevel == currentLevel) { var boost = Instantiate(bonusPrefab, position, Quaternion.identity); boost.GetComponent <Bonus>().SetBoost(bonus); platforms.Add(boost); } }
public void CreateAgain(Vector3 position, Bonus.boosts bonus) { StartCoroutine(CreateBonusAgain(position, bonus)); }