Example #1
0
    public IEnumerator CreateBonusAgain(Vector3 position, Bonus.boosts bonus)
    {
        int currLevel = currentLevel;

        yield return(new WaitForSeconds(10f));

        if (currLevel == currentLevel)
        {
            var boost = Instantiate(bonusPrefab, position, Quaternion.identity);
            boost.GetComponent <Bonus>().SetBoost(bonus);
            platforms.Add(boost);
        }
    }
Example #2
0
 public void CreateAgain(Vector3 position, Bonus.boosts bonus)
 {
     StartCoroutine(CreateBonusAgain(position, bonus));
 }