Example #1
0
        public void ApplyInverseTransformations()
        {
            // DEBUG ONLY
            //foreach (BoneDef bone in m_BoneTree)
            //    Console.WriteLine(bone.m_ID + ".m_GlobalInverseTransformation: " + bone.m_GlobalInverseTransformation.ToString());

            // Now apply the vertex's bone's reverse transformation to each vertex
            foreach (BoneDef bone in m_BoneTree)
            {
                foreach (GeometryDef geometry in bone.m_Geometries.Values)
                {
                    foreach (ModelBase.PolyListDef polyList in geometry.m_PolyLists.Values)
                    {
                        foreach (FaceListDef faceList in polyList.m_FaceLists)
                        {
                            foreach (FaceDef face in faceList.m_Faces)
                            {
                                for (int vert = 0; vert < face.m_Vertices.Length; vert++)
                                {
                                    BoneDef currentVertexBone = m_BoneTree.GetAsList()[face.m_Vertices[vert].m_VertexBoneID];

                                    Vector3 vertex = face.m_Vertices[vert].m_Position;
                                    Vector3.Transform(ref vertex, ref currentVertexBone.m_GlobalInverseTransformation, out vertex);
                                    face.m_Vertices[vert].m_Position = vertex;
                                }
                            }
                        }
                    }
                }
            }
        }
Example #2
0
            public void AddChild(BoneDef item)
            {
                item.m_Parent = this;

                this.m_Children.Add(item.m_ID, item);
                item.CalculateBranchTransformations();
            }
Example #3
0
        public void ApplyTransformations()
        {
            // Now apply the vertex's bone's transformation to each vertex
            foreach (BoneDef bone in m_BoneTree)
            {
                foreach (GeometryDef geometry in bone.m_Geometries.Values)
                {
                    foreach (PolyListDef polyList in geometry.m_PolyLists.Values)
                    {
                        foreach (FaceListDef faceList in polyList.m_FaceLists)
                        {
                            foreach (FaceDef face in faceList.m_Faces)
                            {
                                for (int vert = 0; vert < face.m_Vertices.Length; vert++)
                                {
                                    BoneDef currentVertexBone = m_BoneTree.GetAsList()[face.m_Vertices[vert].m_VertexBoneID];

                                    Vector3 vertex = face.m_Vertices[vert].m_Position;
                                    Vector3.Transform(ref vertex, ref currentVertexBone.m_GlobalTransformation, out vertex);
                                    face.m_Vertices[vert].m_Position = vertex;
                                }
                            }
                        }
                    }
                }
            }
        }