void recoverBonfires() { for (int i = 0; i < 10; i++) { string index = "Bonfire" + (i + 1); BonFireTrigger cur = (BonFireTrigger)GameObject.Find(index).GetComponent(typeof(BonFireTrigger)); cur.State = instance.bonfireStates[i]; } }
//return the number of bonfires that are not triggered public int numOfTriggeredBonfires() { int count = 0; for (int i = 0; i < 10; i++) { string index = "Bonfire" + (i + 1); BonFireTrigger cur = (BonFireTrigger)GameObject.Find(index).GetComponent(typeof(BonFireTrigger)); if (cur.State == true) { count++; } } return(count); }