Example #1
0
 void recoverBonfires()
 {
     for (int i = 0; i < 10; i++)
     {
         string         index = "Bonfire" + (i + 1);
         BonFireTrigger cur   = (BonFireTrigger)GameObject.Find(index).GetComponent(typeof(BonFireTrigger));
         cur.State = instance.bonfireStates[i];
     }
 }
Example #2
0
    //return the number of bonfires that are not triggered
    public int numOfTriggeredBonfires()
    {
        int count = 0;

        for (int i = 0; i < 10; i++)
        {
            string         index = "Bonfire" + (i + 1);
            BonFireTrigger cur   = (BonFireTrigger)GameObject.Find(index).GetComponent(typeof(BonFireTrigger));
            if (cur.State == true)
            {
                count++;
            }
        }
        return(count);
    }