/*public override void AgentRewards() * { * //Debug.Log("agent" + playerNumber + " recompensas"); * if (!dead && !IsDone() && !lastMan) * { * //verifyFire(); * verifyDanger(); * * if (!myGridPosition.Equals(oldGridPosition)) * myDistanceReward = myPlayerManager.CalculateDistanceEnemyPositionRewards(this); * * applyRewardInFire(); * * //----------------------------------------------------------------------------------------------------- * if (!dead && !IsDone()) * { * applyRewardInDanger(); * applyRewardsToDistanceEnemyPositions(); * } * * AddRewardToAgent(this, Config.REWARD_TIME_PENALTY, "Agente" + playerNumber + " sofreu penalidade de tempo"); * * ServiceLocator.getManager(scenarioId).GetLogManager().rewardResumePrint(GetReward(), GetCumulativeReward()); * } * }*/ private void DropBomb() { if (bombPrefab) { float temp = Mathf.RoundToInt(transform.position.x) - transform.position.x >= 0.0f ? -0.0f : 0.0f; GameObject bomb = Instantiate(bombPrefab, new Vector3(Mathf.RoundToInt(transform.position.x) + temp, transform.parent.position.y + 0.3f, Mathf.RoundToInt(transform.position.z)), bombPrefab.transform.rotation, transform.parent); bomb.GetComponent <Bomb>().bomberman = this; bomb.GetComponent <Bomb>().grid = grid; bomb.GetComponent <Bomb>().scenarioId = scenarioId; myBombManager.addBomb(bomb); grid.enableObjectOnGrid(StateType.ST_Bomb, bomb.GetComponent <Bomb>().GetGridPosition()); grid.enableObjectOnGrid(StateType.ST_Danger, bomb.GetComponent <Bomb>().GetGridPosition()); bomb.GetComponent <Bomb>().CreateDangerZone(false); AddRewardToAgent(this, Config.REWARD_VALID_BOMB_ACTION, "Agente" + playerNumber + " colocou uma bomba"); bombCount++; canDropBombs = false; isInDanger = true; areThereDangerAround = true; } }
private GameObject createBombGameObject(float x, float z) { GameObject bomb = Instantiate(bombPrefab, new Vector3(x + transform.parent.transform.position.x, transform.parent.transform.position.y + 0.3f, z + transform.parent.transform.position.z), bombPrefab.transform.rotation, transform.parent); bomb.GetComponent <Bomb>().grid = grid; bomb.GetComponent <Bomb>().scenarioId = scenarioId; bombManager.addBomb(bomb); grid.enableObjectOnGrid(StateType.ST_Bomb, bomb.GetComponent <Bomb>().GetGridPosition()); grid.enableObjectOnGrid(StateType.ST_Danger, bomb.GetComponent <Bomb>().GetGridPosition()); bomb.GetComponent <Bomb>().CreateDangerZone(false); return(bomb); }