//we detect collision with balloons. every balloon that touch this trigger is destroyed void OnTriggerEnter(Collider c) { if (c.collider.gameObject.layer == 9) { hitObject = c.collider.gameObject.GetComponent<Balloon>(); GameObject particleProv = (GameObject)GameObject.Instantiate(particle); particleProv.transform.position = hitObject.transform.position; if (hitObject.Idballoon == "red") { particleProv.renderer.material.mainTexture = particleTexture[0]; if (menuScript.survivorMode) { scoreScript.SurvivorDestroyed(); } } if (hitObject.Idballoon == "blue") { particleProv.renderer.material.mainTexture = particleTexture[1]; if (menuScript.survivorMode) { scoreScript.SurvivorDestroyed(); } } if (hitObject.Idballoon == "green") { particleProv.renderer.material.mainTexture = particleTexture[2]; if (menuScript.survivorMode) { scoreScript.SurvivorDestroyed(); } } if (hitObject.Idballoon == "yellow") { particleProv.renderer.material.mainTexture = particleTexture[3]; if (menuScript.survivorMode) { scoreScript.SurvivorDestroyed(); } } Destroy(c.collider.gameObject); } if (c.collider.gameObject.layer == 10) { hitObject = c.collider.gameObject.GetComponent<Balloon>(); if (hitObject.Idballoon == "bullet") { Destroy(hitObject.collider.gameObject.transform.root.gameObject); } if (hitObject.Idballoon == "theray") { Destroy(hitObject.collider.gameObject.transform.root.gameObject); } if (hitObject.Idballoon == "black") { Camera.mainCamera.animation.CrossFade("@CameraShakeLight"); if (menuScript.multiply >= 5 && menuScript.multiply < 7) { Camera.mainCamera.animation.CrossFade("@CameraShakingLight"); } if (menuScript.multiply >= 7 && menuScript.multiply < 10) { Camera.mainCamera.animation.CrossFade("@CameraShakingHeavy"); } if (menuScript.multiply >= 10) { Camera.mainCamera.animation.CrossFade("@CameraShakingSuperHeavy"); } bombScript = hitObject.gameObject.GetComponentInChildren<BombScript>(); bombChild = hitObject.gameObject.GetComponent<BombGetChildren>(); hitObject.renderer.enabled = false; bombScript.timerBomb = 10; bombChild.sphereCollider.radius = 4; bombArrayLenght = bombScript.arrayList.Length-1; if (bombScript.arrayList != null) { for (int i = bombArrayLenght; 0 <= i; i--) { if (hitObject != null) { Destroy(bombScript.arrayList[i].gameObject); scoreScript.SurvivorDestroyed(); } } } bombScript.thisMesh.renderer.enabled = false; GameObject particleBoom1 = (GameObject)GameObject.Instantiate(particleBoom); particleBoom1.transform.position = hitObject.transform.position; Destroy(hitObject.transform.root.gameObject,0.3f); } if (hitObject.Idballoon == "orange") { GameObject particleProv = (GameObject)GameObject.Instantiate(particle); particleProv.transform.position = hitObject.transform.position; particleProv.renderer.material.mainTexture = particleTexture[0]; Destroy(hitObject.transform.root.gameObject); } if (hitObject.Idballoon == "eater") { GameObject particleProv = (GameObject)GameObject.Instantiate(particle); particleProv.transform.position = hitObject.transform.position; particleProv.renderer.material.mainTexture = particleTexture[0]; Destroy(hitObject.transform.root.gameObject); } } }
void Update() { //BulletTimer Settings if (bulletTime) { if (bulletTimer < 3) { soundScript.ChangePitch(); bulletTimer += Time.deltaTime; } else { soundScript.ResumePitch(); bulletTime = false; bulletTimer = 0; } } //BulletTimer SettingsEnd //Levels Settings //ObjectiveScore-Timer between instanciating Balloons-Loading if (level == 46) { if (!once) { balloonsCuantity = 100000; timerBalloons = 3; loadingSurvivor = true; once = true; } } if (level == 1) { if (!once) { objectiveScore = 500; balloonsCuantity = 30; timerBalloons = 3; loading = true; once = true; } } if (level == 2) { if (!once) { objectiveScore = 750; balloonsCuantity = 35; timerBalloons = 2; loading = true; once = true; } } if (level == 3) { if (!once) { objectiveScore = 1000; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 4) { if (!once) { objectiveScore = 1250; balloonsCuantity = 45; timerBalloons = 2; loading = true; once = true; } } if (level == 5) { if (!once) { objectiveScore = 800; balloonsCuantity = 45; timerBalloons = 1.5f; loading = true; once = true; } } if (level == 6) { if (!once) { objectiveScore = 800; balloonsCuantity = 40; timerBalloons = 2f; loading = true; once = true; } } if (level == 7) { if (!once) { objectiveScore = 1000; balloonsCuantity = 45; timerBalloons = 2f; loading = true; once = true; } } if (level == 8) { if (!once) { objectiveScore = 1000; balloonsCuantity = 40; timerBalloons = 1.5f; loading = true; once = true; } } if (level == 9) { if (!once) { objectiveScore = 1250; balloonsCuantity = 45; timerBalloons = 1.5f; loading = true; once = true; } } if (level == 10) { if (!once) { objectiveScore = 2000; balloonsCuantity = 55; timerBalloons = 1; loading = true; once = true; } } if (level == 11) { if (!once) { objectiveScore = 2000; balloonsCuantity = 50; timerBalloons = 2; loading = true; once = true; } } if (level == 12) { if (!once) { objectiveScore = 2000; balloonsCuantity = 50; timerBalloons = 1.5f; loading = true; once = true; } } if (level == 13) { if (!once) { objectiveScore = 2250; balloonsCuantity = 55; timerBalloons = 2; loading = true; once = true; } } if (level == 14) { if (!once) { objectiveScore = 2250; balloonsCuantity = 55; timerBalloons = 1; loading = true; once = true; } } if (level == 15) { if (!once) { objectiveScore = 2000; balloonsCuantity = 55; timerBalloons = 1; loading = true; once = true; } } if (level == 16) { if (!once) { objectiveScore = 1250; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 17) { if (!once) { objectiveScore = 1250; balloonsCuantity = 35; timerBalloons = 2; loading = true; once = true; } } if (level == 18) { if (!once) { objectiveScore = 1500; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 19) { if (!once) { objectiveScore = 1500; balloonsCuantity = 40; timerBalloons = 1; loading = true; once = true; } } if (level == 20) { if (!once) { objectiveScore = 1250; balloonsCuantity = 35; timerBalloons = 2; loading = true; once = true; } } if (level == 21) { if (!once) { objectiveScore = 1500; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 22) { if (!once) { objectiveScore = 1500; balloonsCuantity = 35; timerBalloons = 2; loading = true; once = true; } } if (level == 23) { if (!once) { objectiveScore = 1500; balloonsCuantity = 40; timerBalloons = 1; loading = true; once = true; } } if (level == 24) { if (!once) { objectiveScore = 1500; balloonsCuantity = 35; timerBalloons = 1; loading = true; once = true; } } if (level == 25) { if (!once) { objectiveScore = 1500; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 26) { if (!once) { objectiveScore = 1750; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 27) { if (!once) { objectiveScore = 1750; balloonsCuantity = 40; timerBalloons = 1; loading = true; once = true; } } if (level == 28) { if (!once) { objectiveScore = 1500; balloonsCuantity = 40; timerBalloons = 1; loading = true; once = true; } } if (level == 29) { if (!once) { objectiveScore = 1750; balloonsCuantity = 45; timerBalloons = 2; loading = true; once = true; } } if (level == 30) { if (!once) { objectiveScore = 1750; balloonsCuantity = 45; timerBalloons = 1; loading = true; once = true; } } if (level == 31) { if (!once) { objectiveScore = 1750; balloonsCuantity = 40; timerBalloons = 1; loading = true; once = true; } } if (level == 32) { if (!once) { objectiveScore = 2000; balloonsCuantity = 50; timerBalloons = 2; loading = true; once = true; } } if (level == 33) { if (!once) { objectiveScore = 2000; balloonsCuantity = 35; timerBalloons = 2; loading = true; once = true; } } if (level == 34) { if (!once) { objectiveScore = 2500; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 35) { if (!once) { objectiveScore = 2500; balloonsCuantity = 40; timerBalloons = 1; loading = true; once = true; } } if (level == 36) { if (!once) { objectiveScore = 2500; balloonsCuantity = 35; timerBalloons = 1; loading = true; once = true; } } if (level == 37) { if (!once) { objectiveScore = 2750; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 38) { if (!once) { objectiveScore = 2750; balloonsCuantity = 40; timerBalloons = 1; loading = true; once = true; } } if (level == 39) { if (!once) { objectiveScore = 2500; balloonsCuantity = 40; timerBalloons = 2; loading = true; once = true; } } if (level == 40) { if (!once) { objectiveScore = 3000; balloonsCuantity = 60; timerBalloons = 2; loading = true; once = true; } } if (level == 41) { if (!once) { objectiveScore = 3000; balloonsCuantity = 55; timerBalloons = 2; loading = true; once = true; } } if (level == 42) { if (!once) { objectiveScore = 3000; balloonsCuantity = 50; timerBalloons = 2; loading = true; once = true; } } if (level == 43) { if (!once) { objectiveScore = 3000; balloonsCuantity = 55; timerBalloons = 1; loading = true; once = true; } } if (level == 44) { if (!once) { objectiveScore = 3000; balloonsCuantity = 45; timerBalloons = 2; loading = true; once = true; } } if (level == 45) { if (!once) { objectiveScore = 3500; balloonsCuantity = 45; timerBalloons = 1; loading = true; once = true; } } //ButtonsLevelsEnd //Pause && Sound if (pause) { pauseOptions.SetActiveRecursively(true); soundScript.StopSound(); Time.timeScale = 0; pauseGo.renderer.material.mainTexture = pauseOn; } else { pauseOptions.SetActiveRecursively(false); if (!soundOnOff) { soundScript.ResumeSound(); } else { soundScript.StopSound(); } if (bulletTime) { Time.timeScale = 0.3f; } else { Time.timeScale = 1; } pauseGo.renderer.material.mainTexture = pauseOff; } if (soundOnOff) { soundInMenu.renderer.material.mainTexture = soundOff; soundButton.renderer.material.mainTexture = soundOff; soundScript.StopSound(); } else { soundInMenu.renderer.material.mainTexture = soundOn; soundButton.renderer.material.mainTexture = soundOn; if (!pause) { soundScript.ResumeSound(); } } //Pause && Sound End //Buttons-Balloons Manipulator if (!pause) { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { //Menu if (hit.collider.gameObject.GetComponent<ButtonId>()) { buttonPressed = hit.collider.gameObject.GetComponent<ButtonId>(); if (buttonPressed.id == "face") { soundScript.PlaySound(19, false, 1f); Application.OpenURL("https://www.facebook.com/pages/Crusher-Balloons/192136817565820"); } if (buttonPressed.id == "twitter") { soundScript.PlaySound(19, false, 1f); Application.OpenURL("https://twitter.com/#!/MG_Developments"); } if (buttonPressed.id == "restart") { soundScript.PlaySound(19, false, 1f); Reset(); } if (buttonPressed.id == "sound") { soundOnOff = !soundOnOff; } if (buttonPressed.id == "okIntro") { Destroy(intro.gameObject); } if (buttonPressed.id == "pause") { pause = !pause; } if (buttonPressed.id == "survivor") { level = buttonPressed.idLevel; highScore = scoreScript.highScoreList[level]; entireMenu.animation.Play("@SurvivorToLoading"); } if (buttonPressed.id == "toMenu") { soundScript.PlaySound(19, false, 1f); level = 0; once = false; gameStarted = false; survivorMode = false; ballonManagerScript.timerEnd = 5; entireMenu.animation.Play("@LoadingToLevels"); Reset(); } if (buttonPressed.id == "toNextLevel") { soundScript.PlaySound(19, false, 1f); gameStarted = false; once = false; Reset(); level++; } if (buttonPressed.id == "play") { soundScript.PlaySound(19, false, 1f); entireMenu.animation.Play("@PlayToLevelSurvivor"); } if (buttonPressed.id == "BackFromHow") { soundScript.PlaySound(20, false, 0.5f); entireMenu.animation.Play("@HowToPlay"); } if (buttonPressed.id == "how") { entireMenu.animation.Play("@PlayToHow"); soundScript.PlaySound(19, false, 1f); } if (buttonPressed.id == "exit") { System.Diagnostics.Process.GetCurrentProcess().Kill(); } if (buttonPressed.id == "levels") { soundScript.PlaySound(19, false, 1f); entireMenu.animation.Play("@LevelsToSelectLevel"); } if (buttonPressed.id == "back1") { soundScript.PlaySound(20, false, 0.5f); entireMenu.animation.Play("@LevelSurvivorToPlay"); } if (buttonPressed.id == "back2") { soundScript.PlaySound(20, false, 0.5f); entireMenu.animation.Play("@SelectLevelsToLevelSurvivor"); } if (buttonPressed.id == "next1") { soundScript.PlaySound(19, false, 1f); levels.animation.Play("@Level1ToLevel2"); back.animation.Play("@BackToLevel2"); inStorm = true; } if (buttonPressed.id == "next2") { soundScript.PlaySound(19, false, 1f); levels.animation.Play("@Level2ToLevel3"); back.animation.Play("@BackToLevel3"); inStorm = false; } if (buttonPressed.id == "backlevel1") { soundScript.PlaySound(20, false, 0.5f); levels.animation.Play("@Level2ToLevel1"); back.animation.Play("@BackToLevel1"); inStorm = false; } if (buttonPressed.id == "backlevel2") { soundScript.PlaySound(20, false, 0.5f); levels.animation.Play("@Level3ToLevel2"); back.animation.Play("@ReturnBack2"); inStorm = true; } ///////levels if (buttonPressed.who == "levels") { entireMenu.animation.Play("@SelectLevelsToLoading"); level = buttonPressed.idLevel; highScore = scoreScript.highScoreList[level]; } } //MenuEnd ///Balloons if (hit.collider.gameObject.layer == 10) { hitObject = hit.collider.gameObject.GetComponent<Balloon>(); if (hitObject.Idballoon == "orange") { Destroy(hit.collider.gameObject.transform.root.gameObject); GameObject particleProv = (GameObject)GameObject.Instantiate(particle); particleProv.transform.position = hitObject.transform.position; particleProv.renderer.material.mainTexture = particleTexture[0]; } if (hitObject.Idballoon == "bullet") { bulletTime = true; Destroy(hit.collider.gameObject.transform.root.gameObject); } if (hitObject.Idballoon == "black") { Camera.mainCamera.animation.Play("@CameraShakeLight"); if (multiply >= 5 && multiply < 7) { this.animation.CrossFade("@CameraShakingLight"); } if (multiply >= 7 && multiply < 10) { this.animation.CrossFade("@CameraShakingHeavy"); } if (multiply >= 10) { this.animation.CrossFade("@CameraShakingSuperHeavy"); } bombScript = hit.collider.gameObject.GetComponentInChildren<BombScript>(); bombChild = hit.collider.gameObject.GetComponent<BombGetChildren>(); hitObject.renderer.enabled = false; bombScript.timerBomb = 10; bombChild.sphereCollider.radius = 4; bombArrayLength = bombScript.arrayList.Length-1; for (int i = bombArrayLength; 0 <= i; i--) { if (bombScript.arrayList != null) { Destroy(bombScript.arrayList[i].gameObject); scoreScript.SurvivorDestroyed(); } } bombScript.thisMesh.renderer.enabled = false; GameObject particleBoom1 = (GameObject)GameObject.Instantiate(particleBoom); particleBoom1.transform.position = hitObject.transform.position; Destroy(hit.collider.gameObject.transform.root.gameObject,0.1f); } if (hitObject.Idballoon == "eater") { Destroy(hit.collider.gameObject.transform.root.gameObject); } if (hitObject.Idballoon == "theray") { particleGreen2 = (GameObject)GameObject.Instantiate(particleGreen); particleGreen2.transform.position = hitObject.transform.position; particleGreen2.renderer.material.mainTexture = yellowParticle; if (hitObject.randomRayColor == 0) { ballonManagerScript.DestroyAllRed(); } else { if (hitObject.randomRayColor == 1) { ballonManagerScript.DestroyAllGreen(); } else { if (hitObject.randomRayColor == 2) { ballonManagerScript.DestroyAllBlue(); } else { if (hitObject.randomRayColor == 3) { ballonManagerScript.DestroyAllYellow(); } } } } scoreScript.PlusScore(ballonManagerScript.calculationScore, 1); ballonManagerScript.calculationScore = 0; Destroy(hit.collider.gameObject.transform.root.gameObject); } } if (hit.collider.gameObject.layer == 9) { hitObject = hit.collider.gameObject.GetComponent<Balloon>(); GameObject particleProv = (GameObject)GameObject.Instantiate(particle); particleProv.transform.position = hitObject.transform.position; if (gameStarted||survivorMode) { particleGreen2 = (GameObject)GameObject.Instantiate(particleGreen); particleGreen2.transform.position = hitObject.transform.position; } if (hitObject.Idballoon == "red") { particleProv.renderer.material.mainTexture = particleTexture[0]; } if (hitObject.Idballoon == "blue") { particleProv.renderer.material.mainTexture = particleTexture[1]; } if (hitObject.Idballoon == "green") { particleProv.renderer.material.mainTexture = particleTexture[2]; } if (hitObject.Idballoon == "yellow") { particleProv.renderer.material.mainTexture = particleTexture[3]; } if (hitObject.Idballoon == "joker") { if (provisorio == "red" || provisorio == "blue" || provisorio == "yellow" || provisorio == "green" || provisorio != null) { hitObject.Idballoon = provisorio; } else { if (gameStarted || survivorMode) { GameObject scoreFeedbackProv = (GameObject)GameObject.Instantiate(scoreFeedback); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[0]; scoreFeedbackProv.transform.position = hit.collider.gameObject.transform.position; scoreFeedbackProv.animation.Play("@ScoreFeedback"); multiply = 1; scoreScript.PlusScore(10, multiply); } } } if (hitObject.Idballoon == "incognit") { if (gameStarted || survivorMode) { randomIncognit = Random.Range(0, 3); if (randomIncognit == 0) { particleGreen2 = (GameObject)GameObject.Instantiate(particleGreen); particleGreen2.transform.position = hitObject.transform.position; GameObject scoreFeedbackProv = (GameObject)GameObject.Instantiate(scoreFeedback); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[0]; scoreFeedbackProv.transform.position = hit.collider.gameObject.transform.position; scoreFeedbackProv.animation.Play("@ScoreFeedback"); multiply = 1; scoreScript.PlusScore(10, multiply); } else { if (randomIncognit == 1) { particleGreen2 = (GameObject)GameObject.Instantiate(particleGreen); particleGreen2.transform.position = hitObject.transform.position; if (provisorio == "red" || provisorio == "blue" || provisorio == "yellow" || provisorio == "green" || provisorio != null) { hitObject.Idballoon = provisorio; } else { GameObject scoreFeedbackProv = (GameObject)GameObject.Instantiate(scoreFeedback); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[0]; scoreFeedbackProv.transform.position = hit.collider.gameObject.transform.position; scoreFeedbackProv.animation.Play("@ScoreFeedback"); multiply = 1; scoreScript.PlusScore(10, multiply); } } else { if (randomIncognit == 2) { soundScript.PlaySound(31, false, 0.7f); GameObject particleBoom1 = (GameObject)GameObject.Instantiate(particleBoom); particleBoom1.transform.position = hitObject.transform.position; for (int i = hitObject.arrayList.Length - 1; 0 <= i; i--) { if (hitObject.arrayList != null) { Destroy(hitObject.arrayList[i].gameObject); scoreScript.SurvivorDestroyed(); } } scoreScript.PlusScore(-10, multiply); } } } } if (gameStarted || survivorMode) { if (hitObject.Idballoon == "incognit" && randomIncognit == 2) { particleGreen2.renderer.material.mainTexture = redTxt; } else { particleGreen2.renderer.material.mainTexture = greenTxt; } } Destroy(hit.collider.gameObject.transform.root.gameObject, 0.1f); } if (hitObject.Idballoon == "red" || hitObject.Idballoon == "blue" || hitObject.Idballoon == "green" || hitObject.Idballoon == "yellow") { if (gameStarted || survivorMode) { if (provisorio == "") { GameObject scoreFeedbackProv = (GameObject)GameObject.Instantiate(scoreFeedback); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[0]; scoreFeedbackProv.transform.position = hit.collider.gameObject.transform.position; scoreFeedbackProv.animation.Play("@ScoreFeedback"); multiply = 1; provisorio = hitObject.Idballoon; scoreScript.PlusScore(10, multiply); } else { if (provisorio == hitObject.Idballoon) { GameObject scoreFeedbackProv = (GameObject)GameObject.Instantiate(scoreFeedback); scoreFeedbackProv.transform.position = hit.collider.gameObject.transform.position; scoreFeedbackProv.animation.Play("@xScore"); multiply++; if (multiply == 2) { scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[1]; } if (multiply == 3) { soundScript.PlaySound(22, false, 1); GameObject feedBack = (GameObject)GameObject.Instantiate(feedback[0]); feedBack.transform.position = feedbackPos.transform.position; this.animation.Play("@CameraShakeLight"); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[2]; } if (multiply == 4) { this.animation.Play("@CameraShakeLight"); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[3]; } if (multiply == 5) { soundScript.PlaySound(23, false, 1); GameObject great = (GameObject)GameObject.Instantiate(feedback[1]); great.transform.position = feedbackPos.transform.position; this.animation.CrossFade("@CameraShakingLight"); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[4]; } if (multiply == 6) { this.animation.CrossFadeQueued("@CameraShakingLight"); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[5]; } if (multiply == 7) { soundScript.PlaySound(28, false, 1); GameObject awesome = (GameObject)GameObject.Instantiate(feedback[2]); awesome.transform.position = feedbackPos.transform.position; this.animation.CrossFade("@CameraShakingHeavy"); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[6]; } if (multiply == 8) { this.animation.CrossFade("@CameraShakingHeavy"); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[7]; } if (multiply == 9) { this.animation.CrossFade("@CameraShakingHeavy"); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[8]; } if (multiply >= 10) { soundScript.PlaySound(29, false, 1); GameObject perfect = (GameObject)GameObject.Instantiate(feedback[3]); perfect.transform.position = feedbackPos.transform.position; this.animation.CrossFade("@CameraShakingSuperHeavy"); multiply = 10; scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[9]; } scoreScript.PlusScore(10, multiply); } else { if (provisorio != hitObject.Idballoon) { provisorio = hitObject.Idballoon; this.animation.CrossFade("@CameraIdle"); GameObject scoreFeedbackProv = (GameObject)GameObject.Instantiate(scoreFeedback); scoreFeedbackProv.renderer.material.mainTexture = scoreFeedbackTextures[0]; scoreFeedbackProv.transform.position = hit.collider.gameObject.transform.position; scoreFeedbackProv.animation.Play("@ScoreFeedback"); multiply = 1; scoreScript.PlusScore(10, multiply); } } } } } Destroy(hit.collider.gameObject.transform.root.gameObject); } ///BalloonsEnd } } } else { //I do an else cause if pause is true i cant cast ray, so the only things that i can catch we my ray in pause is one of the optionsButtons //OptionsSelection if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { buttonPressed = hit.collider.gameObject.GetComponent<ButtonId>(); if (buttonPressed != null) { if (buttonPressed.id == "pause") { pause = !pause; } if (buttonPressed.id == "restart") { pause = false; soundScript.PlaySound(19, false, 1f); Reset(); } if (buttonPressed.id == "toMenu") { pause = false; soundScript.PlaySound(19, false, 1f); level = 0; once = false; gameStarted = false; survivorMode = false; ballonManagerScript.timerEnd = 5; entireMenu.animation.Play("@LoadingToLevels"); Reset(); } if (buttonPressed.id == "sound") { soundOnOff = !soundOnOff; } } } } } //Loadings (Levels or Survivor) if (loadingSurvivor) { if (waiting < 3) { waiting += Time.deltaTime; } else { //I show a little help or feedback about the special balloon-how to play if (!onceHelp) { help1 = (GameObject)GameObject.Instantiate(help); help1.transform.position = helpPos.position; help1.renderer.material.mainTexture = helpTxt[9]; onceHelp = true; } //Do i pressed the ok button of the help? Yes-Get ready to play if (buttonPressed.id == "ok") { soundScript.PlaySound(19, false, 1f); prepare = (GameObject)GameObject.Instantiate(feedback[4]); prepare.transform.position = feedbackPos.transform.position; help1.animation.Play("@HelpOut"); Destroy(help1.gameObject, 1); Destroy(clouds.gameObject); clouds = (GameObject)GameObject.Instantiate(menuDeco); clouds.transform.position = cloudsPos.position; waiting = 0; scoreScript.survivorEnd = 0; loadingSurvivor = false; survivorMode = true; } } } if (loading) { if (waiting < 3) { waiting += Time.deltaTime; } else { //I show a little help or feedback about the special balloon-how to play (Depending the level) if (level == 1 || level == 5||level==10||level==15||level==16||level==20||level==25||level==30||level==35) { if (!onceHelp) { help1 = (GameObject)GameObject.Instantiate(help); help1.transform.position = helpPos.position; if (level == 1) { help1.renderer.material.mainTexture = helpTxt[0]; } if (level == 5) { help1.renderer.material.mainTexture = helpTxt[1]; } if (level == 10) { help1.renderer.material.mainTexture = helpTxt[2]; } if (level == 15) { help1.renderer.material.mainTexture = helpTxt[3]; } if (level == 16) { help1.renderer.material.mainTexture = helpTxt[6]; } if (level == 20) { help1.renderer.material.mainTexture = helpTxt[4]; } if (level == 25) { help1.renderer.material.mainTexture = helpTxt[5]; } if (level == 30) { help1.renderer.material.mainTexture = helpTxt[7]; } if (level == 35) { help1.renderer.material.mainTexture = helpTxt[8]; } onceHelp = true; } //Do i pressed the ok button of the help? Yes-Get ready to play if (buttonPressed.id == "ok") { soundScript.PlaySound(19, false, 1f); prepare = (GameObject)GameObject.Instantiate(feedback[4]); prepare.transform.position = feedbackPos.transform.position; help1.animation.Play("@HelpOut"); Destroy(help1.gameObject, 1); Destroy(clouds.gameObject); clouds = (GameObject)GameObject.Instantiate(menuDeco); clouds.transform.position = cloudsPos.position; waiting = 0; scoreScript.totalBallonsDestroyed = 0; loading = false; gameStarted = true; } } else { prepare = (GameObject)GameObject.Instantiate(feedback[4]); prepare.transform.position = feedbackPos.transform.position; Destroy(clouds.gameObject); clouds = (GameObject)GameObject.Instantiate(menuDeco); clouds.transform.position = cloudsPos.position; waiting = 0; scoreScript.totalBallonsDestroyed = 0; loading = false; gameStarted = true; } } } //When the menu can be seen? if (gameStarted||survivorMode) { soundInMenu.renderer.enabled = false; soundInMenu.collider.enabled = false; if (!scoreScript.showingScore) { pauseGo.renderer.enabled = true; pauseGo.collider.enabled = true; } else { pauseGo.renderer.enabled = false; pauseGo.collider.enabled = false; } soundScript._channels[0].mute = true; if (!pause && !soundOnOff) { soundScript._channels[1].volume = 0.1f; } else { soundScript._channels[1].volume = 0; } entireMenu.SetActiveRecursively(false); } else { soundInMenu.renderer.enabled = true; soundInMenu.collider.enabled = true; pauseGo.renderer.enabled = false; pauseGo.collider.enabled = false; if (!onceSound) { onceSound = true; } if (!pause&&!soundOnOff) { soundScript._channels[0].volume = 0.1f; } soundScript._channels[1].volume = 0; entireMenu.SetActiveRecursively(true); } }