void Start() { bool loadedSettings = TryLoadSettings(); if (!loadedSettings) { SaveSettingsIfNoneExist(); } //Eventually options and game flow will go here Lightbulb.SetActive(false); Bomb = BombGenerator.CreateBomb(NumStrikesToLose, NumComponentsToSolve); Bomb.GetTimer().SetTimeRemaing(SecondsToSolve); Bomb.GetTimer().text.renderer.enabled = false; Bomb.GetTimer().light.enabled = false; SetAllTextRenderers(false); radio.PlayMusic(); StartCoroutine(StartRound()); }