Example #1
0
        public void CreateExplosion(BombExplosionDTO bombExplosionDTO)
        {
            var       explosionCoords = bombExplosionDTO.ExplosionCoords;
            Spawnable explosion       = new Spawnable(Bomb.ExplosionSprite, this.Position, this.Rotation)
            {
                ProjectileSprite     = { Position = CalculateMapPos(explosionCoords[1].X, explosionCoords[0].Y) },
                DespawnDrawableAfter = .5f
            };

            // set flame position to bomb
            // despawn flame after
            BombTriggers.Add(explosion);
            for (int i = 0; i < directions.GetLength(0); i++)
            {
                int x = explosionCoords[1].X + directions[i][0];
                int y = explosionCoords[0].Y + directions[i][1];
                while (x != explosionCoords[i].X || y != explosionCoords[i].Y)
                {
                    explosion = new Spawnable(Bomb.ExplosionSprite, this.Position, this.Rotation)
                    {
                        ProjectileSprite     = { Position = CalculateMapPos(x, y) },
                        DespawnDrawableAfter = .5f
                    };
                    // set flame position to bomb
                    // despawn flame after
                    BombTriggers.Add(explosion);
                    x += directions[i][0];
                    y += directions[i][1];
                }
            }
        }
Example #2
0
 // Called when a bomb explosion event is sent
 public void OnBombExplosion(BombExplosionDTO bombExplosionDTO)
 {
     _game.mainPlayer.CreateExplosion(bombExplosionDTO);
 }
 public void OnBombExplosion(BombExplosionDTO bombExplosionDTO)
 {
     _log.Info("Bomb explosion: " + bombExplosionDTO.ToString());
     _client.OnBombExplosion(bombExplosionDTO);
 }