Example #1
0
    private void HitBallDelegate(Player player, Vector2 direction, float force, int id)
    {
        m_start = true;
        if (m_bombBall == null)
        {
            return;
        }

        bool checkIsHitArea = PlayerCollider.CheckInHitBallArea(m_bombBall.GetBallInstance().transform, player.Transform,
                                                                player.PlayerData.m_radius, player.PlayerData.m_angle, player.BoxCollider);

        if (checkIsHitArea)
        {
            CameraControl.GetInstance().Trigger();
            CameraControl.GetInstance().TriggerMask();

            GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel;
            if (id == m_player.ID)
            {
                GameEventModuel meoduel = GameStart.GetInstance().EventModuel;
                meoduel.SendEvent(GameEventID.PLAYER_HIT_BALL, true, 0f);

                m_side = ESide.Player;
                m_contestData.AddIndex();

                if (m_contestData != null && m_contestData.m_changeAudio && !m_change)
                {
                    audioModuel.PlayBgAudio("BGM_tense");
                    m_change = true;
                }

                m_playerIndex++;
                m_playerIndex = Mathf.Clamp(m_playerIndex, 0, m_audioNameList.Count - 1);
                audioModuel.PlayAudio(m_audioNameList[m_playerIndex]);
            }
            else
            {
                m_side = ESide.AI;
                m_aiIndex++;
                m_aiIndex = Mathf.Clamp(m_aiIndex, 0, m_audioNameList.Count - 1);
                audioModuel.PlayAudio(m_audioNameList[m_aiIndex]);
            }

            if (m_bombBall != null)
            {
                ESide side = (id == m_player.ID) ? ESide.Player : ESide.AI;
                m_bombBall.SetVelocity(direction, force, side);
                m_bombBall.ChangeSide(side);
            }
        }
    }
Example #2
0
 public void SetBomBall(BombBall ball)
 {
     m_target = ball.GetBallInstance().transform;
 }
Example #3
0
    public override void EnterState()
    {
        GameEventModuel eventModuel = GameStart.GetInstance().EventModuel;

        eventModuel.RegisterEventListener(GameEventID.TRIGGER_GAME_EVENT, OnTriggerEffectStart);
        eventModuel.RegisterEventListener(GameEventID.END_GAME_EVENT, OnTriggerEffectEnd);

        m_contestData = new GameContestData();

        GameObject ground = GameStart.GetInstance().ResModuel.LoadResources <GameObject>(EResourceType.Ground, "Ground");

        ground   = CommonFunc.Instantiate(ground);
        m_ground = CommonFunc.AddSingleComponent <Ground>(ground);
        GroundData groundData = new GroundData();

        m_ground.InitGround(groundData);

        PlayerData playerData = new PlayerData();

        m_player = new Player(1, playerData);
        m_player.InitPlayerAction(HitBallDelegate);

        GameObject go = new GameObject("Controller");

        m_playerController = go.AddComponent <PlayerController>();
        m_playerController.InitController(m_player);

        BallData ballData = new BallData();

        m_bombBall = new BombBall(ballData, m_ground.BounceLine);
        m_bombBall.SetOutofRangeAction(GameBallOutofRange);
        m_bombBall.SetPosition(groundData.GetFireBallPoint(ESide.Player));

        AIPlayerData aiData = new AIPlayerData();

        m_ai = new Player(2, aiData);
        m_ai.Transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 180f));
        m_ai.InitPlayerAction(HitBallDelegate);

        m_aiController = go.AddComponent <AIController>();
        m_aiController.SetBomBall(m_bombBall);
        m_aiController.InitController(m_ai);

        m_effect = new GameEffect();

        m_bombUI = GameStart.GetInstance().UIModuel.LoadResUI <GameBombUI>("BombUI");

        GameAudioModuel audioModuel = GameStart.GetInstance().AudioModuel;
        List <string>   list        = new List <string>
        {
            "BGM_tense",
            "lerp",
        };

        audioModuel.PreLoadAudio(list);
        audioModuel.StopAudio();

        m_player.Target = m_bombBall.GetBallInstance().transform;
        m_ai.Target     = m_bombBall.GetBallInstance().transform;

        m_playerBombTime      = 0f;
        m_aiBombTime          = 0f;
        m_playerTotalBombTime = 20f;
        m_aiTotalBombTime     = 20f;
        m_start  = false;
        m_end    = false;
        m_change = false;
    }