Example #1
0
        // Returns the point where the bolt is at a given fraction of the way through the bolt. Passing
        // zero will return the start of the bolt, and passing 1 will return the end.
        private CCPoint GetPoint(BoltStatus b, float position)
        {
            var     start  = b.Bolt.Start;
            float   length = CCPoint.Distance(start, b.Bolt.End);
            CCPoint dir    = (b.Bolt.End - start) / length;

            position *= length;

            for (int i = 0; i < b.Segments.Count; i += 2)
            {
                if (CCPoint.Dot(b.Segments[i] - start, dir) >= position)
                {
                    float lineStartPos = CCPoint.Dot(b.Segments[i] - start, dir);
                    float lineEndPos   = CCPoint.Dot(b.Segments[i + 1] - start, dir);
                    float linePos      = (position - lineStartPos) / (lineEndPos - lineStartPos);

                    return(CCPoint.Lerp(b.Segments[i], b.Segments[i + 1], linePos));
                }
            }
            return(CCPoint.Zero);
        }
Example #2
0
		// Returns the point where the bolt is at a given fraction of the way through the bolt. Passing
		// zero will return the start of the bolt, and passing 1 will return the end.
		private CCPoint GetPoint(BoltStatus b, float position)
		{
			var start = b.Bolt.Start;
			float length = CCPoint.Distance(start, b.Bolt.End);
			CCPoint dir = (b.Bolt.End - start) / length;
			position *= length;

            for (int i = 0; i < b.Segments.Count; i += 2)
            {
                if (CCPoint.Dot(b.Segments[i] - start, dir) >= position)
                {
                    float lineStartPos = CCPoint.Dot(b.Segments[i] - start, dir);
                    float lineEndPos = CCPoint.Dot(b.Segments[i + 1] - start, dir);
                    float linePos = (position - lineStartPos) / (lineEndPos - lineStartPos);

                    return CCPoint.Lerp(b.Segments[i], b.Segments[i + 1], linePos);
                }
            }
            return (CCPoint.Zero);
        }