/// <summary> /// Remove a ship from this task force. /// </summary> public void TrimShip() { if (0 != Boids.Count) { ShipFactory.Instance.ReturnAShip(Boids[Boids.Count - 1]); Boids.RemoveAt(Boids.Count - 1); } }
/// <summary> /// Remove a ship from this task force. /// </summary> public void TrimShip() { if (0 != Boids.Count) { ShipFactory.Instance.ReturnAShip(Boids[Boids.Count - 1]); Boids.RemoveAt(Boids.Count - 1); } }