public void setStatic()
 {
     if ((direction == Directions.left && predirection == Directions.left) || (direction == Directions.right && predirection == Directions.right))
     {
         stat = BodyStatic.horizontal;
     }
     if ((direction == Directions.up && predirection == Directions.up) || (direction == Directions.down && predirection == Directions.down))
     {
         stat = BodyStatic.vertical;
     }
     if ((direction == Directions.up && predirection == Directions.right) || (direction == Directions.left && predirection == Directions.down))
     {
         stat = BodyStatic.lefttop;
     }
     if ((direction == Directions.right && predirection == Directions.down) || (direction == Directions.up && predirection == Directions.left))
     {
         stat = BodyStatic.topright;
     }
     if ((direction == Directions.left && predirection == Directions.up) || (direction == Directions.down && predirection == Directions.right))
     {
         stat = BodyStatic.bottomleft;
     }
     if ((direction == Directions.right && predirection == Directions.up) || (direction == Directions.down && predirection == Directions.left))
     {
         stat = BodyStatic.bottomright;
     }
 }
        public void setStatic(Entity prebody, Entity nextbody)
        {
            if ((prebody.y == y && prebody.x < x && nextbody.y == y && nextbody.x > x) || (nextbody.y == y && nextbody.x < x && prebody.y == y && prebody.x > x))
            {
                stat = BodyStatic.horizontal;
            }


            if ((prebody.x == x && prebody.y < y && nextbody.x == x && nextbody.y > y) || (nextbody.x == x && nextbody.y < y && prebody.x == x && prebody.y > y))
            {
                stat = BodyStatic.vertical;
            }
            if ((prebody.x < x && prebody.y == y && nextbody.x == x && nextbody.y < y) || (nextbody.x < x && nextbody.y == y && prebody.x == x && prebody.y < y))
            {
                stat = BodyStatic.lefttop;
            }

            if ((prebody.y == y && prebody.x > x && nextbody.x == x && nextbody.y < y) || (nextbody.y == y && nextbody.x > x && prebody.x == x && prebody.y < y))
            {
                stat = BodyStatic.topright;
            }

            if ((prebody.y == y && prebody.x > x && nextbody.x == x && nextbody.y > y) || (nextbody.y == y && nextbody.x > x && prebody.x == x && prebody.y > y))
            {
                stat = BodyStatic.bottomright;
            }

            if ((prebody.y == y && prebody.x < x && nextbody.y > y && nextbody.x == x) || (nextbody.y == y && nextbody.x < x && prebody.y > y && prebody.x == x))
            {
                stat = BodyStatic.bottomleft;
            }
        }