private void handleTimerReached() { if (m_currentPointedOption.Equals(m_standOption)) { m_standOption.GetComponent <Button> ().interactable = false; m_walkOption.GetComponent <Button> ().interactable = true; m_runOption.GetComponent <Button> ().interactable = true; m_bodyMovement.StopMoving(); } else if (m_currentPointedOption.Equals(m_walkOption)) { m_standOption.GetComponent <Button> ().interactable = true; m_walkOption.GetComponent <Button> ().interactable = false; m_runOption.GetComponent <Button> ().interactable = true; m_bodyMovement.StartWalking(); } else if (m_currentPointedOption.Equals(m_runOption)) { m_standOption.GetComponent <Button> ().interactable = true; m_walkOption.GetComponent <Button> ().interactable = true; m_runOption.GetComponent <Button> ().interactable = false; m_bodyMovement.StartRunning(); } else if (m_currentPointedOption.Equals(m_shPathOption)) { } else if (m_currentPointedOption.Equals(m_volumeOnOption)) { m_volumeOnOption.SetActive(false); m_volumeOffOption.SetActive(true); m_currentPointedOption = m_volumeOffOption; } else if (m_currentPointedOption.Equals(m_volumeOffOption)) { m_volumeOnOption.SetActive(true); m_volumeOffOption.SetActive(false); m_currentPointedOption = m_volumeOnOption; } else if (m_currentPointedOption.Equals(m_scientificModeOption)) { } }