Example #1
0
    private void Start()
    {
        currentJumpHeight = jumpHeight;
        currentSpeed      = speed;
        controller        = GetComponent <CharacterController>();
        cam         = GameObject.Find("Main Camera").transform;
        cinemachine = GameObject.Find("ThirdPersonCamera").GetComponent <CinemachineFreeLook>();
        bodyMenu    = GetComponent <BodyMenu>();

        yCameraSpeedStart = cinemachine.m_YAxis.m_MaxSpeed; //Sets a speed to be returned to
        xCameraSpeedStart = cinemachine.m_XAxis.m_MaxSpeed; //Sets a speed to be returned to

        animManager = GetComponent <AnimationManager>();
    }
 // Start is called before the first frame update
 void Start()
 {
     bodySwap    = GetComponent <BodySwapping>();
     animManager = GetComponent <AnimationManager>();
     bodyMenu    = GetComponent <BodyMenu>();
 }