public Bod CreateNewFreelancer(string name, PersonalityType pt = PersonalityType.NONE) { Bod bod = CreateNewBod(name, pt, BodClass.FREELANCER); bod.SetFightingSkill(1); return(bod); }
public Bod CreateNewGuard(string name, string houseName, PersonalityType pt = PersonalityType.NONE) { Bod bod = CreateNewBod(name, houseName, pt, BodClass.GUARD); bod.SetStrength(2); bod.SetFightingSkill(2); return(bod); }
public Bod CreateNewLordBod(string name, string houseName, PersonalityType pt = PersonalityType.NONE, bool isCombatant = false) { Bod bod = CreateNewBod(name, houseName, pt, BodClass.LORD); bod.SetStrength(2); bod.SetAgility(2); bod.SetMind(2); if (isCombatant) { bod.SetFightingSkill(1); } return(bod); }
public Party GetTestBanditParty1() { Debug.Log("GetTestBanditParty1"); // Bandit Chief Bod banditChief = BodManager.instance.CreateNewFreelancer("Bandit Chief"); banditChief.SetFightingSkill(2); Party p = new Party(banditChief, "Bandit Party"); // 3 Bandits Bod b1 = BodManager.instance.CreateNewFreelancer("Bandit 1"); p.AddMember(b1); Bod b2 = BodManager.instance.CreateNewFreelancer("Bandit 2"); p.AddMember(b2); Bod b3 = BodManager.instance.CreateNewFreelancer("Bandit 3"); p.AddMember(b3); return(p); }