private void OnTriggerEnter(Collider other) //this trigger should be handled by the view { myBoatController.BoatOnTriggerEnter(other.gameObject, other.tag); }
private void OnTriggerEnter(Collider other) //this trigger should be handled by the view { myBoatController.BoatOnTriggerEnter(other.gameObject, other.tag); }