/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); stateManager = new BoardStateManager(); font = Content.Load <SpriteFont>("font"); board = new Board(font); }
public void MouseClickedRegion0() { currentState = new MouseState(105, 105, 0, ButtonState.Pressed, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); Assert.That(BoardStateManager.ClickedRegion(gameBoard.regions, currentState, previousState), Is.EqualTo(0)); }
public void ClickInSeparatorLinesRetunsNegative() { currentState = new MouseState(196, 101, 0, ButtonState.Pressed, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); Assert.That(BoardStateManager.ClickedRegion(gameBoard.regions, currentState, previousState), Is.EqualTo(-1)); }
static void Main(string[] args) { try { Mapper mapper = new Mapper(); BoardStateManager boardStateManager = new BoardStateManager(); SolverEngine solverEngine = new SolverEngine(boardStateManager, mapper); FileReader fileReader = new FileReader(); BoardDisplayer boardDisplayer = new BoardDisplayer(); Console.Write("Enter the filename containing the sudoku puzzle: "); var filename = Console.ReadLine(); var sudokuBoard = fileReader.ReadFile(filename); boardDisplayer.Display("Initial State", sudokuBoard); bool isSudokuSolved = solverEngine.Solve(sudokuBoard); boardDisplayer.Display("Final State", sudokuBoard); Console.WriteLine(isSudokuSolved ? "Successfully solved puzzle!" : "Unfortunately, our algorithms couldn't solve the sudoku puzzle"); } catch (Exception ex) { Console.WriteLine("{0} : {1}", "Sudoku puzzle cannot be solved because there was an error: ", ex.Message); } }
public void TestIfClickedRegionHasChangedState() { var idx = BoardStateManager.ClickedRegion(gameBoard.regions, currentState, previousState); BoardStateManager.UpdateClickedRegionState(gameBoard.regions, idx); Assert.That(gameBoard.regions[4].state, Is.EqualTo(1)); }
void Awake() { //Set this as the instance if (Instance == null) { Instance = this; } //If there is another, destroy this one else { Destroy(gameObject); } //CHANGE THIS WHEN IMPLEMENTING SAVED GAMES currentBoardState = DefaultBoardState; //Defines the strings associated with each piece PieceDictionary = new Dictionary <string, GameObject> { { "lp", lightPawn }, { "dp", darkPawn }, { "lkn", lightKnight }, { "dkn", darkKnight }, { "lb", lightBishop }, { "db", darkBishop }, { "lr", lightRook }, { "dr", darkRook }, { "lq", lightQueen }, { "dq", darkQueen }, { "lki", lightKing }, { "dki", darkKing } }; }
public void OutbreakCountStartsAtZero() { var testLocationManager = new TestSingleLocationManager(); var boardManager = new BoardStateManager(testLocationManager); Assert.AreEqual <int>(0, boardManager.OutbreakCount); }
static void Main(string[] args) { try { SudokuMapper sudokuMapper = new SudokuMapper(); BoardStateManager boardStateManager = new BoardStateManager(); SudokuSolverEngine sudokuSolverEngine = new SudokuSolverEngine(boardStateManager, sudokuMapper); SudokuFileReader sudokuFileReader = new SudokuFileReader(); BoardDisplayer boardDisplayer = new BoardDisplayer(); Console.WriteLine("Please enter the FileName that contains the sudoku puzzle"); var fileName = Console.ReadLine(); var sudokuBoard = sudokuFileReader.ReadFile(fileName); boardDisplayer.Display("Initial State", sudokuBoard); bool isSudokuSolved = sudokuSolverEngine.Solve(sudokuBoard); boardDisplayer.Display("Final State", sudokuBoard); Console.WriteLine(isSudokuSolved ? "Puzzle was solved" : "Falied to solve the puzzle"); } catch (Exception ex) { Console.WriteLine("Something went wrong, try again" + ex.Message); } }
public void TestIfPlayerStateUpdates() { BoardStateManager.playerState = 1; BoardStateManager.UpdatePlayerState(); Assert.That(BoardStateManager.playerState, Is.EqualTo(-1)); BoardStateManager.UpdatePlayerState(); Assert.That(BoardStateManager.playerState, Is.EqualTo(1)); }
public void TestIfClickIsOutsideRegions() { var current = new MouseState(50, 50, 0, ButtonState.Pressed, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); Assert.That(BoardStateManager.ClickedRegion(gameBoard.regions, current, previousState), Is.EqualTo(-1)); }
public void PlayerStateHasUpdated() { BoardStateManager.currentPlayer = 1; BoardStateManager.UpdatePlayerState(); Assert.That(BoardStateManager.currentPlayer, Is.EqualTo(-1)); BoardStateManager.UpdatePlayerState(); Assert.That(BoardStateManager.currentPlayer, Is.EqualTo(1)); }
public void StateManagerSetUp() { gameBoard = new Board(null); stateManager = new BoardStateManager(); currentState = new MouseState(250, 250, 0, ButtonState.Pressed, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); previousState = new MouseState(250, 250, 0, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); }
public void ClickedRegionHasChangedState() { currentState = new MouseState(250, 250, 0, ButtonState.Pressed, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); var idx = BoardStateManager.ClickedRegion(gameBoard.regions, currentState, previousState); BoardStateManager.UpdateClickedRegionState(gameBoard.regions, idx); Assert.That(gameBoard.regions[4].State, Is.EqualTo(1)); }
public void StateManagerSetUp() { SpriteFont font = null; gameBoard = new Board(font); stateManager = new BoardStateManager(); previousState = new MouseState(250, 250, 0, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); }
public void SetCubesToThreeFromZero() { var testLocationManager = new TestSingleLocationManager(); var loc = testLocationManager.GetLocations().First(); var boardManager = new BoardStateManager(testLocationManager); boardManager.SetCubes(loc, 3); Assert.AreEqual <int>(3, boardManager.totalCubes(loc.Colour), "Setting cubes to 3 doesn't result in correct number"); }
public void AddCube() { var testLocationManager = new TestSingleLocationManager(); var loc = testLocationManager.GetLocations().First(); var boardManager = new BoardStateManager(testLocationManager); boardManager.AddCubes(loc, 2); Assert.AreEqual <int>(2, boardManager.totalCubes(loc.Colour), "Adding cubes doesn't increase total cubes"); }
public void OutputCubesForOnlyTwoPlaces() { var testLocationManager = new TestLocationManager(); var boardManager = new BoardStateManager(testLocationManager); foreach (Location loc in testLocationManager.GetLocations().Take(2)) { boardManager.AddCubes(loc, 2); } Assert.AreEqual(2, boardManager.OutputLocationsAndDiseaseCounts().Count); }
public void TotalCubesStartAtZero() { var testLocationManager = new TestLocationManager(); var boardManager = new BoardStateManager(testLocationManager); var totalCubes = 0; foreach (DiseaseColour colour in Enum.GetValues(typeof(DiseaseColour))) { totalCubes += boardManager.totalCubes(colour); } Assert.AreEqual <int>(0, totalCubes, "Initial count for Cubes is non-zero"); }
public static void Main() { try { var sudokuMapper = new SudokuMapper(); var boardStateManager = new BoardStateManager(); var solverEngine = new SudokuSolverEngine(boardStateManager, sudokuMapper); var boardDisplayer = new BoardDisplayer(); Console.WriteLine("Please enter the filename containing the sudoku puzzle"); var fileName = Console.ReadLine(); var sudokuBoard = SudokuFileReader.ReadBoardFromFile(fileName); boardDisplayer.Display("Initial State", sudokuBoard); bool isSolved = solverEngine.Solve(sudokuBoard); boardDisplayer.Display("Final State", sudokuBoard); Console.WriteLine(isSolved ? "Sudoku puzzle was solved successfully" : "Current algorithms can " + "not solve this puzzle"); } catch (Exception e) { Console.WriteLine("An error occured trying to solve sudoku puzzle : {0}", e.Message); Console.WriteLine(e.StackTrace); } }
public void Solve(int[,] sudokuBoard) { try { // Init mapper Mapper mapper = new Mapper(); // Init boardStateManager BoardStateManager boardStateManager = new BoardStateManager(); // Init solver Engine SolverEngine solverEngine = new SolverEngine(boardStateManager, mapper); // Init sudokuBoard int[,] sudokuBord = sudokuBoard; // Check if the sudoku is solved IsSolved = solverEngine.Solve(sudokuBord); } // Throw an error catch (Exception ex) { Console.WriteLine($"Sudoku kan niet worden opgelost omdat: {ex.Message}"); } }
public SolverEngine(BoardStateManager boardStateManager, Mapper mapper) { _boardStateManager = boardStateManager; _mapper = mapper; }
public Game(Mapper _mapper, BoardStateManager _boardStateManager, SolverEngine _solverEngine) { mapper = _mapper; boardStateManager = _boardStateManager; solverEngine = _solverEngine; }
public void TestIfTheRegionIsClicked() { Assert.That(BoardStateManager.ClickedRegion(gameBoard.regions, currentState, previousState), Is.EqualTo(4)); }
public SudokuSolverEngine(BoardStateManager boardStateManager, SudokuMapper sudokuMapper) { this.boardStateManager = boardStateManager; this.sudokuMapper = sudokuMapper; }
// instances of classes are passed in as dependant argumnets of the solver engine public SudokuSolverEngine(BoardStateManager boardStateManager, SudokuMapper sudokuMapper) { // set the instances as private variables inside this class _boardStateManager = boardStateManager; _sudokuMapper = sudokuMapper; }