public void applies_castle_black_queenside() { var b = new BoardState("bra8 bke8 brh8"); b.BlackCastlingKingSideAvailable = true; b.BlackCastlingQueenSideAvailable = true; b.Apply(b.GenerateMove(Square.e8, Square.c8)); Assert.Equal(Piece.BlackKing, b.PieceAt(Square.c8)); Assert.Equal(Piece.BlackRook, b.PieceAt(Square.d8)); }
public void applies_castle_white_queenside() { var b = new BoardState("wra1 wke1 wrh1"); b.WhiteCastlingKingSideAvailable = true; b.WhiteCastlingQueenSideAvailable = true; b.Apply(b.GenerateMove(Square.e1, Square.c1)); Assert.Equal(Piece.WhiteKing, b.PieceAt(Square.c1)); Assert.Equal(Piece.WhiteRook, b.PieceAt(Square.d1)); }
public void sets_en_passant_white() { var b = new BoardState("wpa2"); Assert.Null(b.EnPassantTargetSquare); Assert.Equal(Player.None, b.EnPassantTargetPlayer); b.Apply(new Move(Piece.WhitePawn, Square.a2, Square.a4)); Assert.Equal(Square.a3, b.EnPassantTargetSquare); Assert.Equal(Player.White, b.EnPassantTargetPlayer); }
public void sets_en_passant_black() { var b = new BoardState("bpa7"); Assert.Null(b.EnPassantTargetSquare); Assert.Equal(Player.None, b.EnPassantTargetPlayer); b.Apply(new Move(Piece.BlackPawn, Square.a7, Square.a5)); Assert.Equal(Square.a6, b.EnPassantTargetSquare); Assert.Equal(Player.Black, b.EnPassantTargetPlayer); }