public void Start() { //Prepare variables char inputKey = ' '; while (app_started) { //Main menu input loop do { MainMenuInput(inputKey); } while (!inputValid); //Prepare game if user wants to play if (game_started) { //Create objects board = new Board(); bLoader = new BoardLoader(board); timer = new Timer(); //Initialize board bLoader.initializeBoard(); //Set timer timerInterval = TIMER_DEFAULT_INTERVAL; timer.Interval = TIMER_DEFAULT_INTERVAL; timer.Elapsed += Tick; timer.Start(); } //Game input loop while (game_started) GameInput(inputKey); } }
// Use this for initialization void Start() { Instance = this; cam = Camera.main; //Initializing the escapeMenu to be invisible escapeMenu = GameObject.Find("escapeMenuPanel"); escapeMenu.SetActive(false); gameFinishedPanel = GameObject.Find("GameFinishedPanel"); gameFinishedPanel.SetActive(false); //Taking in all of the data from the Game Lobby //GameLobby gameLobby = GameObject.Find("GameLobbyHandle").GetComponent<GameLobby>(); SetNumPlayers(PhotonNetwork.PlayerList.Length); SetRules((Ruleset)PhotonNetwork.CurrentRoom.CustomProperties["ruleset"]); SetStatus(GameStatus.SETUP); //gameLobby.Destroy(); //gameLobby = null; foreach (Player player in PhotonNetwork.PlayerList) { players.Add(player); } //TODO this should have an argument so we can specify which board BoardLoader boardLoader = BoardLoader.Instance; cells = boardLoader.InitBoard1(); StartCoroutine(RestOfStart()); }
void LoadLevelAndStart(LevelInfo levelInfo) { var board = new Board(); BoardLoader.LoadFromLevelInfo(board, levelInfo); boardEngine.UseBoard(board); //TODO: display level# onscreen. ?store in BoardEngine or Board? StartGame(); }
public void Move(MoveContent move) { if (move.TakenPiece.PieceType != ChessPieceType.None) { Destroy(move.TakenPiece.Position); } Move(move.MovingPiecePrimary); if (move.MovingPieceSecondary.PieceType != ChessPieceType.None) { Move(move.MovingPieceSecondary); } if (move.PawnPromotedTo != ChessPieceType.None) { ref var pos = ref _board[move.MovingPiecePrimary.DstPosition]; pos = BoardLoader.ReplacePiece(pos, move.PawnPromotedTo); pos.SetPosition(new Position(move.MovingPiecePrimary.DstPosition)); }
public void Setup() { boardLoader = new BoardLoader(); testBoardPath = AssemblyPath() + "testBoard.xml"; }
void Start() { targets = GetComponentsInChildren <Target>(); gameBoardLoader = FindObjectOfType <BoardLoader>(); }