public static void ReadBoard(string path, string jsonPath) { Excel.Application xlApp = new Excel.Application(); Excel.Workbook xlWorkBook = xlApp.Workbooks.Open(string.Format(@"{0}\{1}", Environment.CurrentDirectory, path)); Excel._Worksheet xlWorksheet = xlWorkBook.Sheets[1]; Excel.Range xlRange = xlWorksheet.UsedRange; var BoardJson = new BoardJson(); Node[,] boardNodes = new Node[50, 50]; for (int i = 6; i < 56; i++) { for (int column = 1; column < 51; column++) { boardNodes[i - 6, column - 1] = new Node(); CreateBoardNode(i - 6, column - 1, xlRange.Cells[i, column].Value2.ToString(), "Prefabs/wall.txt", "Prefabs/pickup.txt", "Prefabs/powerup.txt", boardNodes[i - 6, column - 1], BoardJson); } } BoardJson.AllBoardNodes = boardNodes; xlWorkBook.Close(0); xlApp.Quit(); JsonSerializerSettings set = new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.Objects }; string json = JsonConvert.SerializeObject(BoardJson, set); File.WriteAllText(jsonPath, json); }
private bool HandleNonColumnInput(ConsoleKeyInfo key) { if (key.Key == ConsoleKey.S) { Console.WriteLine(); Console.WriteLine("Enter Name to Save: "); var name = Console.ReadLine(); board.Name = name; BoardJson.Serialize(board); return(true); } if (key.Key == ConsoleKey.L) { Console.WriteLine(); Console.WriteLine("Enter Name to Load: "); var name = Console.ReadLine(); board.Name = name; board = BoardJson.Deserialize(name); return(true); } Console.BackgroundColor = ConsoleColor.Red; Console.WriteLine(); Console.WriteLine($"Invalid column. Press any key"); Console.ReadLine(); return(true); }
public ActionResult <BoardJson> Get() { using (StreamReader r = new StreamReader(@"C:\Users\Oliver\source\repos\ManagR\ManagR\board.json")) { string json = r.ReadToEnd(); var boardJson = BoardJson.FromJson(json); return(boardJson); } }
public Board(String boardString) { using (var ms = new MemoryStream(Encoding.Unicode.GetBytes(boardString))) { DataContractJsonSerializer deserializer = new DataContractJsonSerializer(typeof(BoardJson)); ParsedBoard = (BoardJson)deserializer.ReadObject(ms); ParsedBoard.field.Replace("\n", ""); LengthXY = new LengthToXY(Size); } }
public static void SetBoard(string path) { if (!File.Exists(path)) { return; } FileStream fin = File.OpenRead(path); BoardJson boardJSON = null; using (StreamReader r = new StreamReader(fin)) { JsonSerializerSettings set = new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.Objects }; string json = r.ReadToEnd(); boardJSON = JsonConvert.DeserializeObject <BoardJson>(json, set); BoardCalculateNeighbour(boardJSON.AllBoardNodes); GameManager.Instance.SetSpawnPoint(boardJSON.Spawn); GameManager.Instance.SetupPickupBoard(boardJSON.TotalItems); var exit = boardJSON.AllBoardNodes[boardJSON.GhostSpawnExit[0], boardJSON.GhostSpawnExit[1]]; var spawns = new List <Node>(); foreach (var a in boardJSON.GhostSpawnPoints) { spawns.Add(boardJSON.AllBoardNodes[a[0], a[1]]); } AIManager.Instance.SetGhostSpawn(exit, spawns); foreach (var item in boardJSON.EntityInScene) { item.SetPrefab(); EntityManager.Instance.AddEntity(item); } } }
public List <BoardJson> GetBoardByGame(long idGame) { // normaly : list of 2 items var boards = _context.Boards.Where(board => board.IdGame == idGame).ToList(); BoardJson boardState1 = new BoardJson(boards.First(), _celluleController.GetCellulesByBoard(boards.First().Id)); // remove first item to take the new second item boards.RemoveAt(0); BoardJson boardState2 = new BoardJson(boards.First(), _celluleController.GetCellulesByBoard(boards.First().Id)); List <BoardJson> boardStates = new List <BoardJson> { boardState1, boardState2 }; return(boardStates); }
public JsonResult LoadBoard() { BoardJson boardVM = null; var responseTask = client.GetAsync("Board"); responseTask.Wait(); var result = responseTask.Result; if (result.IsSuccessStatusCode) { var json = JsonConvert.DeserializeObject(result.Content.ReadAsStringAsync().Result).ToString(); boardVM = JsonConvert.DeserializeObject <BoardJson>(json); } else { ModelState.AddModelError(string.Empty, "server error, try after some time"); } return(Json(boardVM)); }
static void CreateBoardNode(int row, int column, string nodeString, string wallName, string pickupName, string powerupName, Node currentNode, BoardJson board) { if (nodeString == "x") { Entity wall = EntityManager.Instance.SpawnPrefab(wallName); wall.Transform.Position = new Vector3(row, 0, column); board.EntityInScene.Add(wall); currentNode.Position = wall.Transform.Position; currentNode.Walkable = false; } else if (nodeString == "o") { Entity node = EntityManager.Instance.SpawnPrefab(pickupName); node.Transform.Position = new Vector3(row, 0.4f, column); board.EntityInScene.Add(node); currentNode.Position = new Vector3(row, 0, column); currentNode.Walkable = true; board.TotalItems++; } else if (nodeString == "g") { //Ghost Spawn currentNode.Position = new Vector3(row, 0, column); currentNode.Walkable = false; board.GhostSpawnExit[0] = row; board.GhostSpawnExit[1] = column; } else if (nodeString == "s") { //Player SPawn currentNode.Position = new Vector3(row, 0, column); currentNode.Walkable = true; board.Spawn = new Vector3(row, 0, column); } else if (nodeString == "p") { //Power Up Spawn Entity node = EntityManager.Instance.SpawnPrefab(powerupName); node.Transform.Position = new Vector3(row, 0.4f, column); board.EntityInScene.Add(node); currentNode.Position = new Vector3(row, 0, column); currentNode.Walkable = true; board.TotalItems++; } else if (nodeString == "k") { currentNode.Position = new Vector3(row, 0, column); currentNode.Walkable = false; var pos = new int[2]; pos[0] = row; pos[1] = column; board.GhostSpawnPoints.Add(pos); } else { currentNode.Position = new Vector3(row, 0, column); currentNode.Walkable = false; } }