void OnTriggerStay(Collider other) { if (other.gameObject.name == "FPSController") { if (Input.GetKey(KeyCode.Return) && !cam2.enabled) { cam1.enabled = false; cam1.gameObject.GetComponent <AudioListener>().enabled = false; cam2.gameObject.GetComponent <AudioListener>().enabled = true; cam2.enabled = true; board.enabled = false; game.GetMenu(); GameObject.FindGameObjectWithTag("Player").GetComponent <FirstPersonController>().enabled = false; } /*if (Input.GetKey(KeyCode.Escape)) * { * GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>().enabled = true; * cam1.gameObject.GetComponent<AudioListener>().enabled = true; * cam2.gameObject.GetComponent<AudioListener>().enabled = false; * board.enabled = true; * cam2.enabled = false; * cam1.enabled = true; * game = null; * * }*/ } }