void Start() { LoadLevel(); DiagonlSwapHandle();//对角的回调 boardController.swipeHandler = (Swap swap) => { boardController.userInteractionEnabled = false; levelUIController.SetShuffleButtonInteractable(false); if (level.IsPossibleSwap(swap)) { //交换(数据) level.PerformSwap(swap); //交换(显示) boardController.AnimateSwap(swap, () => { //匹配消除链 HandleMatches(); }); } else { boardController.AnimateInvalidSwap(swap, () => { boardController.userInteractionEnabled = true; levelUIController.SetShuffleButtonInteractable(true); }); } }; levelUIController.ShuffleButtonAction = () => { //洗牌 Shuffle(); //显示减少重洗的次数 DecrementMoves(); }; StartGame(); }