public void initialize(int playerNumber) { switch (playerNumber) { case 1: PlayerColor = Board.COLOR.RED; break; case 2: PlayerColor = Board.COLOR.BLUE; break; case 3: PlayerColor = Board.COLOR.GREEN; break; case 4: PlayerColor = Board.COLOR.YELLOW; break; default: PlayerColor = Board.COLOR.WHITE; break; } this.gameObject.GetComponent <MeshRenderer>().material.color = BoardManager.Instance.ColorTranslator[this.PlayerColor]; }
public Block(int x, int y, Board.COLOR color) { this._position[0] = x; this._position[1] = y; this._color = color; }
public void setColor(Board.COLOR color) { this._color = color; }