Example #1
0
        protected void setupGame(Board board, Board.BoardSize size, int handicaps, IRuleSet rules)
        {
            this._board   = board;
            this._rules   = rules;
            this._spaces  = new SpaceCollection(this, size);
            int[,] hcList = Rules.GetHandicaps(board.Game, handicaps);
            for (int x = 1; x <= this._spaces.Size; x++)
            {
                for (int y = 1; y <= this._spaces.Size; y++)
                {
                    if (hcList[x - 1, y - 1] == 1)
                    {
                        this.AddStone(x, y, Space.Color.Black);
                    }
                }
            }
            this._spaces.SpaceClick += _spaces_SpaceClick;

            if (handicaps > 1)
            {
                this.NextMove = Space.Color.White;
            }
            else
            {
                this.NextMove = Space.Color.Black;
            }

            this.History.Add((BasicGame)this.Copy());
            this._historyIndex = 0;
        }
Example #2
0
        public SpaceCollection(Game game, Board.BoardSize size)
        {
            switch (size)
            {
            case Board.BoardSize.Nine:
            {
                this.setupCollection(game, 9);
                break;
            }

            case Board.BoardSize.Thirteen:
            {
                this.setupCollection(game, 13);
                break;
            }

            default:
            {
                this.setupCollection(game, 19);
                break;
            }
            }
        }
Example #3
0
        private void startNewGame()
        {
            NewGame dlg1 = new NewGame();

            dlg1.ShowDialog();

            if (dlg1.GameType == 1)
            {
                GameSetup dlg2 = new GameSetup();

                if (dlg2.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    this._boardSize         = dlg2.BoardSize;
                    this.Game               = new LocalGame(this, dlg2.BoardSize, dlg2.Handicaps, dlg2.Rules);
                    this.Game.StoneChanged += Game_StoneChanged;
                }
                else
                {
                    if (this._game == null)
                    {
                        this._shouldClose = true;
                    }
                }
            }
            else if (dlg1.GameType == 2)
            {
            }
            else
            {
                if (this._game == null)
                {
                    this._shouldClose = true;
                }
            }

            this.SetStatus();
        }
Example #4
0
 public LANGame(Board board, Board.BoardSize size, int handicaps, IRuleSet rules)
 {
     this.setupGame(board, size, handicaps, rules);
 }