private void OnBluetoothDisconnectedFromServer(BluetoothDevice device)
        {
            Debug.Log("Event - DisconnectedFromServer: " + BluetoothExamplesTools.FormatDevice(device));

            // Stopping Unity networking on Bluetooth failure
            Network.Disconnect();
        }
        private void OnBluetoothDevicePicked(BluetoothDevice device)
        {
            Debug.Log("Event - DevicePicked: " + BluetoothExamplesTools.FormatDevice(device));

            // Trying to connect to a device user had picked
            AndroidBluetoothMultiplayer.Connect(device.Address, kPort);
        }
        private void OnBluetoothConnectedToServer(BluetoothDevice device)
        {
            Debug.Log("Event - ConnectedToServer: " + BluetoothExamplesTools.FormatDevice(device));

            // Trying to negotiate a Unity networking connection,
            // when Bluetooth client connected successfully
            Network.Connect(kLocalIp, kPort);
        }
Example #4
0
    private void OnBluetoothDisconnectedFromServer(BluetoothDevice device)
    {
        Debug.Log("Event - DisconnectedFromServer: " + BluetoothExamplesTools.FormatDevice(device));

        ServerClinetInfo.text = "Server disconnected\n go to menu!";
        ServerClientMultiplayerWindow.SetActive(true);

        // Stopping Unity networking on Bluetooth failure
        Network.Disconnect();
    }
 private void OnBluetoothConnectionToServerFailed(BluetoothDevice device)
 {
     Debug.Log("Event - ConnectionToServerFailed: " + BluetoothExamplesTools.FormatDevice(device));
 }
 private void OnBluetoothClientConnected(BluetoothDevice device)
 {
     Debug.Log("Event - ClientConnected: " + BluetoothExamplesTools.FormatDevice(device));
 }