public BlueprintDamage(BlueprintDamageType type, short tileX, short tileY, sbyte level) { this.Type = type; this.TileX = tileX; this.TileY = tileY; this.Level = level; }
public BlueprintDamage(BlueprintDamageType type, short tileX, short tileY, sbyte level, WorldComponent component) { this.Type = type; this.TileX = tileX; this.TileY = tileY; this.Level = level; this.Component = component; }
public BlueprintDamage(BlueprintDamageType type) { this.Type = type; }