Example #1
0
    void spawnBFS(int num, Vector3 vec, int source)
    {
        bfs[num] = Instantiate(BlueFS, vec, Quaternion.identity) as GameObject;
        BlueFSScript bfsscript = bfs[num].GetComponent <BlueFSScript>();

        bfsscript.source     = source;
        bfsscript.screenstop = screenstop;
        if (num == atter)
        {
            bfsscript.attacker = true;
        }
        bfsscript.spawner  = this;
        bfsscript.num      = num;
        cams.enemiesAlive += 1;
    }
Example #2
0
    void BFSdied(int num)
    {
        Destroy(bfs[num]);
        cams.enemiesAlive -= 1;
        enemiesAlive      -= 1;
        cams.points       += 1;
        bfs[num]           = null;
        bool neednew = false;

        if (atter == num)
        {
            neednew = true;
        }
        if (neednew && enemiesAlive > 0)
        {
            bool going = true;
            bool gone  = false;
            while (going)
            {
                num++;
                if (numEn >= num)
                {
                    if (bfs[num] != null)
                    {
                        BlueFSScript bsscript = bfs[num].GetComponent <BlueFSScript>();
                        bsscript.attacker = true;
                        atter             = num;
                        going             = false;
                    }
                }
                else
                {
                    gone = true;
                    num  = 0;
                }
            }
        }
        else if (neednew && stage != 4)
        {
            atter = stage + 1;
        }
        if (enemiesAlive == 0 && done1 == true && done2 == false)
        {
            go2   = true;
            atter = 1;
        }
    }