Example #1
0
 public BlooperAliveState(Blooper Blooper)
 {
     StateSprite  = EnemySpriteFactory.Instance.CreateBlooperSprite();
     this.blooper = Blooper;
 }
 public BlooperController(Blooper e)
     : base(e)
 {
     Gravity_Max = 1.5;
 }