protected void LerpBloom(float rate) { float BLOOM_ACTIVATION_LIMIT = 0.05f; transitionProfile.bloom.enabled = EnableOrDisableEffect(oldProfile.bloom.enabled, futureProfile.bloom.enabled, rate, BLOOM_ACTIVATION_LIMIT); BloomModel.Settings settings = oldProfile.bloom.settings; // Bloom BloomModel.BloomSettings currentBloom = settings.bloom; BloomModel.BloomSettings futureBloom = futureProfile.bloom.settings.bloom; currentBloom.intensity = Mathf.Lerp(currentBloom.intensity, futureBloom.intensity, rate); currentBloom.threshold = Mathf.Lerp(currentBloom.threshold, futureBloom.threshold, rate); currentBloom.softKnee = Mathf.Lerp(currentBloom.softKnee, futureBloom.softKnee, rate); currentBloom.radius = Mathf.Lerp(currentBloom.radius, futureBloom.radius, rate); // currentSettings.antiFlicker = ; settings.bloom = currentBloom; // Lens Dirt BloomModel.LensDirtSettings currentLensDirt = settings.lensDirt; // currentLensDirt.texture = ; currentLensDirt.intensity = Mathf.Lerp(currentLensDirt.intensity, futureProfile.bloom.settings.lensDirt.intensity, rate); settings.lensDirt = currentLensDirt; transitionProfile.bloom.settings = settings; }
void SetBloom(float b) { BloomModel pb = PPProfile.bloom; BloomModel.Settings bms = pb.settings; BloomModel.BloomSettings bs = bms.bloom; bs.intensity = b; bms.bloom = bs; pb.settings = bms; PPProfile.bloom = pb; }
public bool start() { if (m_postProcessing != null) { return(false); } m_postProcessing = m_manager.getComponentPostProcessingBehaviour(); m_postProcessing.profile.bloom.enabled = true; m_bloomModelSettings = m_postProcessing.profile.bloom.settings; m_bloomModelBloomSetting = m_bloomModelSettings.bloom; return(true); }
void VFX() { newMod = bloomProf.bloom.settings; newModBloom = newMod.bloom; audioSourceComp.GetSpectrumData(sampleArray, 0, FFTWindow.Rectangular); float newVolume = 0; for (int i = 0; i < sampleArray.Length; i++) { newVolume += sampleArray[i]; } newVolume /= sampleArray.Length; newVolume *= bloomMult; volume = Mathf.MoveTowards(volume, newVolume, volumeSmoothAmount * Time.deltaTime); newModBloom.intensity = Mathf.MoveTowards(newModBloom.intensity, Mathf.Clamp(volume, bloomMin, bloomMax), bloomSpeed * Time.deltaTime); newMod.bloom = newModBloom; bloomProf.bloom.settings = newMod; }
static void Postfix(ref VignetteComponent ___m_Vignette, ref BloomComponent ___m_Bloom, ref EyeAdaptationComponent ___m_EyeAdaptation, ref DepthOfFieldComponent ___m_DepthOfField, ref MotionBlurComponent ___m_MotionBlur, ref ColorGradingComponent ___m_ColorGrading, ref TaaComponent ___m_Taa, ref FxaaComponent ___m_Fxaa, ref AmbientOcclusionComponent ___m_AmbientOcclusion) { if (enabled && settings.customVignette) { VignetteModel.Settings vSettings = new VignetteModel.Settings { mode = VignetteModel.Mode.Classic, intensity = settings.vignetteIntensity, color = new Color(settings.vignetteColorRed, settings.vignetteColorGreen, settings.vignetteColorBlue, settings.vignetteColorAlpha), center = new Vector2(settings.vignetteX, settings.vignetteY), smoothness = settings.vignetteSmoothness, roundness = settings.vignetteRoundness, rounded = settings.vignetteRounded }; ___m_Vignette.model.settings = vSettings; } else { ___m_Vignette.model.settings = defaultVignetteSettings; } if (enabled && settings.customBloom) { BloomModel.BloomSettings bbSettings = new BloomModel.BloomSettings { intensity = settings.bloomIntensity, threshold = settings.bloomThreshold, softKnee = settings.bloomSoftKnee, radius = settings.bloomRadius, antiFlicker = settings.bloomAntiFlicker }; BloomModel.LensDirtSettings blSettings = new BloomModel.LensDirtSettings { texture = ___m_Bloom.model.settings.lensDirt.texture, intensity = settings.bloomLensDirtIntensity }; BloomModel.Settings bSettings = new BloomModel.Settings { bloom = bbSettings, lensDirt = blSettings }; ___m_Bloom.model.settings = bSettings; } else { ___m_Bloom.model.settings = defaultBloomSettings; } if (enabled && settings.customEyeAdapt) { EyeAdaptationModel.Settings eSettings = new EyeAdaptationModel.Settings { lowPercent = settings.eyeAdaptLowPercent, highPercent = settings.eyeAdaptHighPercent, minLuminance = settings.eyeAdaptMinLuminance, maxLuminance = settings.eyeAdaptMaxLuminance, keyValue = settings.eyeAdaptKeyValue, dynamicKeyValue = settings.eyeAdaptDynamicKeyValue, adaptationType = settings.eyeAdaptAdaptationFixed?EyeAdaptationModel.EyeAdaptationType.Fixed: EyeAdaptationModel.EyeAdaptationType.Progressive, speedUp = settings.eyeAdaptSpeedUp, speedDown = settings.eyeAdaptSpeedDown, logMin = settings.eyeAdaptLogMin, logMax = settings.eyeAdaptLogMax, }; ___m_EyeAdaptation.model.settings = eSettings; } else { ___m_EyeAdaptation.model.settings = defaultEyeAdaptSettings; } if (enabled && settings.customMotionBlur) { MotionBlurModel.Settings mSettings = new MotionBlurModel.Settings { shutterAngle = settings.motionBlurShutterAngle, sampleCount = settings.motionBlurSampleCount, frameBlending = settings.motionBlurFrameBlending }; ___m_MotionBlur.model.settings = mSettings; } else { ___m_MotionBlur.model.settings = defaultMotionBlurSettings; } if (enabled && settings.customDepthOfField) { DepthOfFieldModel.Settings dSettings = new DepthOfFieldModel.Settings { focusDistance = settings.depthOfFieldFocusDistance, aperture = settings.depthOfFieldAperture, focalLength = settings.depthOfFieldFocalLength, useCameraFov = settings.depthOfFieldUseCameraFov, kernelSize = (DepthOfFieldModel.KernelSize)settings.depthOfFieldKernelSize, }; ___m_DepthOfField.model.settings = dSettings; ___m_DepthOfField.model.enabled = true; } else { ___m_DepthOfField.model.settings = defaultDepthOfFieldSettings; ___m_DepthOfField.model.enabled = false; } if (enabled && settings.customColorGrading) { ColorGradingModel.TonemappingSettings ctSettings = new ColorGradingModel.TonemappingSettings { tonemapper = (ColorGradingModel.Tonemapper)settings.colorGradingTonemapper, neutralBlackIn = settings.colorGradingNeutralBlackIn, neutralWhiteIn = settings.colorGradingNeutralWhiteIn, neutralBlackOut = settings.colorGradingNeutralBlackOut, neutralWhiteOut = settings.colorGradingNeutralWhiteOut, neutralWhiteLevel = settings.colorGradingNeutralWhiteLevel, neutralWhiteClip = settings.colorGradingNeutralWhiteClip }; ColorGradingModel.BasicSettings cbSettings = new ColorGradingModel.BasicSettings { postExposure = settings.colorGradingPostExposure, temperature = settings.colorGradingTemperature, tint = settings.colorGradingTint, hueShift = settings.colorGradingHueShift, saturation = settings.colorGradingSaturation, contrast = settings.colorGradingContrast }; ColorGradingModel.Settings cSettings = new ColorGradingModel.Settings { tonemapping = ctSettings, basic = cbSettings, channelMixer = ___m_ColorGrading.model.settings.channelMixer, colorWheels = ___m_ColorGrading.model.settings.colorWheels, curves = ___m_ColorGrading.model.settings.curves }; ___m_ColorGrading.model.settings = cSettings; } else { ___m_ColorGrading.model.settings = defaultColorGradingSettings; } if (enabled && settings.customAO) { AmbientOcclusionModel.Settings aSettings = new AmbientOcclusionModel.Settings { intensity = settings.AOIntensity, radius = settings.AORadius, sampleCount = (AmbientOcclusionModel.SampleCount)sampleCounts.Values.ToArray()[settings.AOSampleCount], downsampling = settings.AODownsampling, forceForwardCompatibility = settings.AOForceForwardCompatibility, ambientOnly = settings.AOAmbientOnly, highPrecision = settings.AOHighPrecision }; ___m_AmbientOcclusion.model.settings = aSettings; } else { ___m_AmbientOcclusion.model.settings = defaultAOSettings; } /* * * if(!defaultAASet) * { * defaultAATaaSettings = ___m_Taa.model.settings; * defaultAAFxaaSettings = ___m_Fxaa.model.settings; * defaultAASet = true; * } * * if (enabled && settings.customAA) * { * AntialiasingModel.FxaaSettings afSettings = new AntialiasingModel.FxaaSettings * { * preset = (AntialiasingModel.FxaaPreset) settings.AAFxaaPreset * }; * * AntialiasingModel.TaaSettings atSettings = new AntialiasingModel.TaaSettings * { * jitterSpread = settings.AAJitterSpread, * sharpen = settings.AASharpen, * stationaryBlending = settings.AAStationaryBlending, * motionBlending = settings.AAMotionBlending * * }; * * AntialiasingModel.Settings aSettings = new AntialiasingModel.Settings * { * //method = settings.AAMethodTaa?AntialiasingModel.Method.Taa: AntialiasingModel.Method.Fxaa, * method = ___m_Taa.model.settings.method, * fxaaSettings = afSettings, * taaSettings = atSettings * }; * * AntialiasingModel.Settings aSettings2 = new AntialiasingModel.Settings * { * //method = settings.AAMethodTaa?AntialiasingModel.Method.Taa: AntialiasingModel.Method.Fxaa, * method = ___m_Fxaa.model.settings.method, * fxaaSettings = afSettings, * taaSettings = atSettings * }; * * ___m_Taa.model.settings = aSettings; * ___m_Fxaa.model.settings = aSettings2; * } * else * { * ___m_Taa.model.settings = defaultAATaaSettings; * ___m_Fxaa.model.settings = defaultAAFxaaSettings; * } */ }