void Awake() { if (instance == null) { instance = this; } fpsController = gameObject.GetComponentInParent <FirstPersonController>(); characterController = gameObject.GetComponentInParent <CharacterController>(); analogGlitch = gameObject.GetComponent <AnalogGlitch>(); digitalGlitch = gameObject.GetComponent <DigitalGlitch>(); tiltShift = gameObject.GetComponent <TiltShift>(); noiseAndGrain = gameObject.GetComponent <NoiseAndGrain>(); bloomAndFlares = gameObject.GetComponent <BloomAndFlares>(); ramp = gameObject.GetComponents <Ramp>()[1]; puffOfSmokeDetonator = puffOfSmoke.GetComponent <Detonator>(); cameraShake = gameObject.GetComponent <CameraShake>(); hudPowerText = hudPowerTextGroup.GetComponent <ShakyText>(); //Initialization digitalGlitch.intensity = .2f; analogGlitch.scanLineJitter = .414f; analogGlitch.verticalJump = .02f; analogGlitch.horizontalShake = .011f; analogGlitch.colorDrift = .11f; powerPercent = powerStartPercent; }
// Use this for initialization void Start() { //Heart Spell HeartParticles.SetActive(false); //Smoke Spell //smoke.SetActive(false); //Light Spell selfLight.SetActive(false); //flash spell Effect 1 setup flash1stEffect.SetActive(false); flash1stEffectTimer = 1; //flash spell Effect 2 setup BandF = fpCamera.GetComponent <BloomAndFlares>(); BandF.bloomIntensity = 0; //drunk setup drunkTimer = 3; fpCamera.GetComponent <MotionBlur>().enabled = false; //Psy Spell psyLimit = 5; isScreaming = false; endingAble = false; Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }
private void Start() { BloomAndFlares component = GetComponent <BloomAndFlares>(); if (null != component) { component.enabled = (QualitySettings.GetQualityLevel() >= 3); } }
private void LevelFinishedLoading(Scene scene, LoadSceneMode mode) { if (Camera.main != null) { _amplifyComponent = Camera.main.gameObject.GetComponent <AmplifyColorEffect>(); _bloomComponent = Camera.main.gameObject.GetComponent <BloomAndFlares>(); SetEffects(SaturationEnabled.Value, BloomStrength.Value); } }
private void Start() { ghostFrom = (ghostTo = base.transform.rotation); scopeCameraFactor = 1f; cameraSpeedFactor = PlayerPrefs.GetFloat("CameraSpeedFactor", 1f); me = base.transform.parent; eyePosition = new Vector3(0f, 1.55f, 0f); eyePositionOnSquatted = new Vector3(0f, 1.1f, 0f); cannon = null; cannonTryingTime = 0f; Camera[] componentsInChildren = GetComponentsInChildren <Camera>(); for (int i = 0; i < componentsInChildren.Length; i++) { if (componentsInChildren[i].name == "First Person Camera") { fpCam = componentsInChildren[i]; } } Vector3 eulerAngles = base.transform.eulerAngles; x = eulerAngles.y; y = eulerAngles.x; alive = true; recoilYaw = 0f; recoilPitch = 0f; sumOfRecoilYaw = 0f; sumOfRecoilPitch = 0f; if (QualitySettings.GetQualityLevel() < 3) { BloomAndFlares component = GetComponent <BloomAndFlares>(); if (null != component) { Object.Destroy(component); } } }
// Use this for initialization void Start() { player = GameObject.Find("Player"); effect = Camera.main.GetComponent <BloomAndFlares>(); }
// Use this for initialization void Start() { //Heart Spell HeartParticles.SetActive(false); //Smoke Spell //smoke.SetActive(false); //Light Spell selfLight.SetActive(false); //flash spell Effect 1 setup flash1stEffect.SetActive(false); flash1stEffectTimer = 1; //flash spell Effect 2 setup BandF = fpCamera.GetComponent<BloomAndFlares>(); BandF.bloomIntensity = 0; //drunkMathew setup drunkTimer = 3; fpCamera.GetComponent<MotionBlur>().enabled = false; //Psy Spell psyLimit = 5; }
private void UpdatePostProcess() { foreach (Camera cam in Camera.allCameras) { SMAA defAntiAlias = cam.GetComponent <SMAA>(); Bloom b = cam.GetComponent <Bloom>(); BloomAndFlares baf = cam.GetComponent <BloomAndFlares>(); ContrastEnhance ce = cam.GetComponent <ContrastEnhance>(); MotionBlur mb = cam.GetComponent <MotionBlur>(); WeaponDepthOfField wdof = cam.GetComponent <WeaponDepthOfField>(); SunShafts ss = cam.GetComponent <SunShafts>(); AmplifyOcclusionEffect ao = cam.GetComponent <AmplifyOcclusionEffect>(); ColorCorrection ccc = cam.GetComponent <ColorCorrection>(); if (defAntiAlias) { defAntiAlias.enabled = (antiAliasing == 1); } if (wdof) { wdof.enabled = (wDepthOfField == 1); } bool bloomBool = (bloom == 1); if (baf) { baf.enabled = bloomBool; } if (b) { b.enabled = bloomBool; } if (ss) { ss.enabled = (sunShafts == 1); } if (mb) { mb.enabled = (motionBlur == 1); } bool ssaoBool = (SSAO == 1); if (ao) { ao.enabled = ssaoBool; } bool ccBool = (colorCorrection == 1); if (ccc) { ccc.enabled = ccBool; } if (ce) { ce.enabled = ccBool; } } lastPP = Time.unscaledTime; cameraCount = Camera.allCameras.Length; }
void InitialiseValues() { //if (EventManager.inst.currentLevel == "City Outskirts") //{ // whiteBackDrop = GameObject.Find("WhiteBackDrop").GetComponent<Image>(); //} EventManager.inst.memoryLookScalar = 1; EventManager.inst.memoryMoveScalar = 1; fadeToBlack = GameObject.Find("FadeToBlack").GetComponent<RawImage>(); waterObjs = GameObject.FindGameObjectsWithTag("Water"); if (waterObjs != null) { water = new Water[waterObjs.Length]; for (int i = 0; i < waterObjs.Length; i++) { water[i] = waterObjs[i].GetComponent<Water>(); } } if (EventManager.inst.currentLevel == "Coast") { dyingSFX = GameObject.Find("DyingSFX").GetComponent<AudioSource>(); } subUI1 = GameObject.Find("Subtitles1").GetComponent<Text>(); subUI2 = GameObject.Find("Subtitles2").GetComponent<Text>(); dialogueAudio = GameObject.Find("MemoryDialogue").GetComponent<AudioSource>(); bgmSource = GameObject.Find("BackGroundMusicSource").GetComponent<AudioSource>(); breathingSource = GameObject.Find("BreathingSFX").GetComponent<AudioSource>(); sceneLighting = GameObject.Find("Directional Light").GetComponent<Light>(); skySphere = GameObject.Find("skySphere"); memoryFlashObj = GameObject.Find("MemoryFlashObj").GetComponent<Image>(); if (EventManager.inst.currentLevel == "Coast") { endMusic = GameObject.Find("CreditsMusic").GetComponent<AudioSource>(); } gameCam = GameObject.Find("Camera").GetComponent<Camera>(); bloom = gameObject.GetComponent<BloomAndFlares>(); fog = gameObject.GetComponent<GlobalFog>(); whiteVignette = GameObject.Find("WhiteVignette"); if (whiteVignette != null) { whiteVignette.SetActive(false); } ambienceAudio = GameObject.Find("Ambience").GetComponent<AudioSource>(); ambienceAudioMaxVol = ambienceAudio.volume; bgmMaxVolume = bgmSource.volume; breathingMaxVolume = breathingSource.volume; dialogueVolume = dialogueAudio.volume; startBloom = bloom.bloomIntensity; startFog = fog.heightDensity; skipLerp = 5; if (exhaustionAudio != null) { exhaustionMaxVol = exhaustionAudio.gameObject.GetComponent<Exhaustion>().maxVol; } }
// Use this for initialization void Start() { cameraShakeFlag = false; blur = Camera.main.GetComponent <MotionBlur>(); bF = Camera.main.GetComponent <BloomAndFlares>(); }
void Start() { bloom = GetComponent <BloomAndFlares> (); }