Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            Debug.WriteLine("Game.Draw()");

            bloom.BeginDraw();

            spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, cam.get_transformation(GraphicsDevice));

            SamplerState sState = new SamplerState
            {
                Filter = TextureFilter.Point
            };

            GraphicsDevice.SamplerStates[0] = sState;

            spriteBatchHUD.Begin();
            GameManager.Draw(spriteBatch, spriteBatchHUD);
            spriteBatch.End();
            spriteBatchHUD.End();

            bloom.EndDraw();

            base.Draw(gameTime);
        }