Example #1
0
    private void CreateBloodStreak(Vector2 position)
    {
        if (currentBloodStreak != null)
        {
            currentBloodStreak.Detach();
        }
        GameObject streakGo = Instantiate(bloodStreakPrefab, position, Quaternion.identity);

        currentBloodStreak = streakGo.GetComponent <BloodStreak>();
        currentBloodStreak.AddLocation(position);
    }
Example #2
0
 private void OnCollisionStay2D(Collision2D collision)
 {
     if (!enabled)
     {
         return;
     }
     if (collision.gameObject.layer != LayerMask.NameToLayer("Player") && currentBloodStreak != null)
     {
         for (int i = 0; i < collision.contacts.Length; i++)
         {
             if (Mathf.Approximately(Mathf.Abs(collision.contacts[i].normal.y), 1.0f))
             {
                 currentBloodStreak.AddLocation(collision.contacts[i].point);
             }
         }
     }
 }