public void Restart() { isGameOver = false; isGamePlaying = false; scoreRecorder.Reset(); bloodRecorder.Reset(); currentRound = 1; interalTime = 2f; }
public void Restart() { isGameOver = false; isGamePlaying = false; isGameStarted = false; actionMode = ActionMode.NOTSET; scoreRecorder.Reset(); bloodRecorder.Reset(); currentRound = 1; interalTime = 1.3f; }