Example #1
0
    override public bool Update(uint elapsed)
    {
        if (mBornEffectTime > 0)
        {
            mBornEffectTime -= (int)elapsed;

            if (mBornEffectTime <= 0)
            {
                OnBornEffectEnd();
            }
            return(true);
        }

        if (mBornAniTime > 0)
        {
            mBornAniTime -= (int)elapsed;
        }


        cdTime -= (int)elapsed;
        if (0 > cdTime)
        {
            cdTime = 0;
        }

        if (IsDead())
        {
            //死了状态机也得更新
            UpdateMecanim(elapsed);

            /*GameScene scn = SceneManager.Instance.GetCurScene() as GameScene;
             *
             * if (scn == null)
             *  return false;
             *
             * if (scn.GetCropsCanRelive())
             *  return true;*/

            return(true);
        }

        if (mBloodNode != null)
        {
            Vector3 headPos = this.GetBonePositionByName("head");
            if (headPos != Vector3.zero)
            {
                headPos   = CameraController.Instance.WorldToScreenPoint(headPos);
                headPos.z = 0.0f;
                mBloodNode.Update(headPos, this.GetHP(), this.GetMaxHP());
            }
        }

        UpdateTalk(elapsed);
        UpdateCrySound(elapsed);

        return(base.Update(elapsed));
    }
Example #2
0
    override public bool Update(uint elapsed)
    {
        if (mBornEffectTime > 0)
        {
            mBornEffectTime -= (int)elapsed;

            if (mBornEffectTime <= 0)
            {
                OnBornEffectEnd();
            }
            return(true);
        }

        if (mBornAniTime > 0)
        {
            mBornAniTime -= (int)elapsed;
        }


        cdTime -= (int)elapsed;
        if (0 > cdTime)
        {
            cdTime = 0;
        }

        if (IsDead())
        {
            //死了状态机也得更新
            UpdateMecanim(elapsed);

            return(false);
        }

        if (mLifeTime != uint.MaxValue)
        {
            if (mLifeTime > elapsed)
            {
                mLifeTime -= elapsed;
            }
            else
            {
                mLifeTime = uint.MaxValue;
                // NPC生命时间结束, 视为被系统回收.
                Die(new AttackerAttr(null));
                return(false);
            }
        }

        if (mBloodNode != null)
        {
            Vector3 headPos = this.GetBonePositionByName("head");
            if (headPos != Vector3.zero)
            {
                headPos   = CameraController.Instance.WorldToScreenPoint(headPos);
                headPos.z = 0.0f;
                mBloodNode.Update(headPos, this.GetHP(), this.GetMaxHP());
            }
        }

        UpdateTalk(elapsed);
        UpdateCrySound(elapsed);

        bool baseUpdate = base.Update(elapsed);

        //如果死了 等待多少秒后 删除
        return(baseUpdate);
    }