Example #1
0
    /// <summary>
    /// Spawns a blood drop.
    /// </summary>
    /// <returns>The blood drop.</returns>
    private BloodDrop SpawnBloodDrop(Vector3 position)
    {
        GameObject bloodDropObj = GameObject.Instantiate(m_bloodDropResource) as GameObject;

        bloodDropObj.transform.parent   = m_sceneMaster.DynamicObjects;
        bloodDropObj.transform.position = position;

        BloodDrop bloodDrop = bloodDropObj.AddComponentNoDupe <BloodDrop>();

        m_bloodDropList.Add(bloodDrop);
        return(bloodDrop);
    }
Example #2
0
    /// <summary>
    /// Updates the blood drop spawning.
    /// </summary>
    private void UpdateBloodDropSpawning()
    {
        if (!m_startedLeaking || m_isPlugged)
        {
            return;
        }

        m_timeSinceLastBloodDropSpawn += Time.deltaTime;
        if (m_timeSinceLastBloodDropSpawn > m_bloodDropSpawnInterval)
        {
            m_timeSinceLastBloodDropSpawn = 0.0f;

            BloodDrop bloodDrop = SpawnBloodDrop(this.transform.position);
            bloodDrop.Initialize(this, m_bloodDropGravity, m_bloodDropVelocity, m_deleteY);
        }
    }
Example #3
0
 /// <summary>
 /// Notifies of a blood drop deletion.
 /// </summary>
 /// <param name="deletedBloodDrop">Deleted blood drop.</param>
 public void NotifyBloodDropDeletion(BloodDrop deletedBloodDrop)
 {
     m_bloodDropList.Remove(deletedBloodDrop);
 }