public void AdicionarObjeto(char tipo, int x, int y, int z, bool editor = false) { Bloco toInstantiate; if (tipo == '9') { posicaoInicial = new Vector3(x, y, z); kevin = Instantiate <Player> (kevinScript, new Vector3(-posicaoInicial.x * tamanho_x_bloco + posicaoInicial.z * tamanho_x_bloco, posicaoInicial.y * tamanho_y_bloco + posicaoInicial.x * tamanho_y_bloco / 2 + posicaoInicial.z * tamanho_y_bloco / 2, 0f), Quaternion.identity); kevin.Iniciar(); kevin.DefinirRetorno(posicaoInicial); kevin.animator.SetTrigger("nascer"); return; } else if (tipo == '6') { toInstantiate = blocos [1]; } else if (tipo == '2') { toInstantiate = blocos [2]; } else if (tipo == ':') { toInstantiate = blocos [3]; } else if (tipo == ';') { toInstantiate = blocos [4]; } else if (tipo == '3') { toInstantiate = blocos [5]; } else if (tipo == '5') { toInstantiate = blocos [6]; } else if (tipo == '=') { //Cobra //toInstantiate = blocos [0];//TODO Arrumar isso aqui toInstantiate = blocos [7]; } else if (tipo == '>') { toInstantiate = blocos [8]; } else if (tipo == '4') { //BlocoInfo //toInstantiate = blocos [0];//TODO Arrumar isso aqui toInstantiate = blocos [9]; } else if (tipo == 'D') { //Desativado toInstantiate = blocos [0]; } else if (tipo != '0') { toInstantiate = blocos [0]; } else { return; } Bloco instance = Instantiate(toInstantiate, new Vector3(-x * tamanho_x_bloco + z * tamanho_x_bloco, y * tamanho_y_bloco + x * tamanho_y_bloco / 2 + z * tamanho_y_bloco / 2, 0f), Quaternion.identity) as Bloco; Vector3 local = new Vector3(x, y, z); instance.iniciar(-x - z * columns + num_base + y * columns * matrixes, local, fase); if (tipo == '4') { if (GameManager.instance.editor) { ((BlocoInfo)instance).ReceberInfo(EditorManager.instance.info); } else { ((BlocoInfo)instance).LerInfo(numInfo); } numInfo++; } if (tipo == 'D') { instance.Desativar(); } instance.transform.SetParent(boardHolder); mapa.Add(local, instance); if (editor) { instance.ModoEditor(); } }
public void AdicionarObjeto(char tipo, int x, int y, int z) { Bloco toInstantiate; if (tipo == '9') { Vector3 posicaoInicial = new Vector3(x, y, z); kevin = Instantiate <Player>(kevinScript, new Vector3(-posicaoInicial.x * tamanho_x_bloco + posicaoInicial.z * tamanho_x_bloco, posicaoInicial.y * tamanho_y_bloco + posicaoInicial.x * tamanho_y_bloco / 2 + posicaoInicial.z * tamanho_y_bloco / 2, 0f), Quaternion.identity); kevin.Iniciar(true); kevin.DefinirRetorno(posicaoInicial); kevin.animator.SetTrigger("nascer"); return; } else if (tipo == '6') { toInstantiate = blocos[1]; } else if (tipo == '2') { toInstantiate = blocos[2]; } else if (tipo == ':') { toInstantiate = blocos[3]; } else if (tipo == ';') { toInstantiate = blocos[4]; } else if (tipo == '3') { toInstantiate = blocos[5]; } else if (tipo == '5') { toInstantiate = blocos[6]; } else if (tipo == '=') { //Cobra toInstantiate = blocos[7]; } else if (tipo == '>') { toInstantiate = blocos[8]; } else if (tipo == '4') { //BlocoInfo toInstantiate = blocos[9]; } else if (tipo == 'D') { //Desativado toInstantiate = blocos[0]; } else if (tipo != '0') { //Padrao toInstantiate = blocos[0]; } else { return; } Bloco instance = Instantiate(toInstantiate, new Vector3(-x * tamanho_x_bloco + z * tamanho_x_bloco, y * tamanho_y_bloco + x * tamanho_y_bloco / 2 + z * tamanho_y_bloco / 2, 0f), Quaternion.identity) as Bloco; Vector3 local = new Vector3(x, y, z); instance.iniciar(-x - z * columns + num_base + y * columns * matrixes, local, fase, true); if (tipo == '4') { ((BlocoInfo)instance).ReceberInfo("Touch with a single finger to move and use two fingers to enter and move blocks."); } if (tipo == 'D') { instance.Desativar(); } instance.transform.SetParent(boardHolder); mapa.Add(local, instance); }