public void Start() { bm = GameController.GetComponent <BlocksManager>(); canvasGameOverModel.worldCamera = Camera.main; if (PlayerPrefs.HasKey(Key.GameIsSaved) == true) { Debug.Log("try load"); bm.LoadBlocks(); } else { Debug.Log("nothing to load"); bm.GenerateNewLineOfBlocks(); } bestScore = ReadInteger(Key.BestScore); score = ReadInteger(Key.LastScore); ballsAmount = ReadInteger(Key.BallAmount, InitalBallsAmount); updateBallsAmount(); updateScore(); updateBest(); }