Example #1
0
    // Adds a belief to a dictionary given an old belief, derived chance, and block world
    void addBeliefUsingWorld(Dictionary <IJCoords, ProjectileSourceBelief> dict, int newI, int newJ,
                             ProjectileSourceBelief oldBelief, float derivedChance, ref float c)
    {
        ProjectileSourceBelief derivedBelief = oldBelief.Clone();

        derivedBelief.Probability = derivedChance;

        // Check for ammo in new position
        WeaponType ammoTypeCheckResult = blockWorld.CheckAmmo(newI, newJ);

        if (ammoTypeCheckResult != WeaponType.None)
        {
            if (derivedBelief.Ammo != -1)
            {
                derivedBelief.Ammo = 3;                                       // Lightning doesn't matter
            }
            derivedBelief.PossibleWeapons.Add(ammoTypeCheckResult);
        }

        addBelief(dict, newI, newJ, derivedBelief, ref c);
    }