public override BlockReturn Run(BlockReturn param) { if (reward == null) { DiaQuest quest = target.RunAndGetSystemObject() as DiaQuest; if (target == null) { Log(LogType.Error, "The quest is not valid."); return BlockReturn.Error; } int c = idx.RunAndGetInt(); if (c < 0 || c >= quest.rewards.Count) { Log(LogType.Error, "Index is invalid. It must be >= 0 and < quest reward count"); return BlockReturn.Error; } reward = quest.rewards[c]; } value = reward; if (!cacheTarget) reward = null; return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { item.item.currentStackSize = (uint)amount.value; value = collection.CanAddItem(item.item); item.item.currentStackSize = 1; // Reset return value ? BlockReturn.True : BlockReturn.False; }
public override BlockReturn Run(BlockReturn param) { var player = PlayerManager.instance.currentPlayer.inventoryPlayer; var stat = player.stats.Get(categoryName.value, statName.value); if (stat == null) { Log(LogType.Warning, "Stat in category " + categoryName.value + " with name " + statName.value + " does not exist."); return(BlockReturn.Error); } switch (changeType) { case ChangeType.MaxValue: stat.ChangeMaxValueRaw(changeByValue.value, increaseCurrentWhenIncreasingMax); break; case ChangeType.MaxFactor: stat.ChangeFactorMax(changeByValue.value, increaseCurrentWhenIncreasingMax); break; case ChangeType.Factor: stat.ChangeFactor(changeByValue.value); break; case ChangeType.CurrentValue: stat.ChangeCurrentValueRaw(changeByValue.value); break; default: break; } return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { item.item.currentStackSize = (uint)amount.value; value = collection.CanAddItem(item.item); item.item.currentStackSize = 1; // Reset return(value ? BlockReturn.True : BlockReturn.False); }
public override BlockReturn Run(BlockReturn param) { var msg = new InventoryNoticeMessage(title.value, message.value, duration, color); msg.Show(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { var stat = PlayerManager.instance.currentPlayer.inventoryPlayer.stats.Get(categoryName.value, statName.value); value = stat.currentValue; return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { var msg = new InventoryNoticeMessage(title.value, message.value, duration, color); msg.Show(); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { if (wrapper.item != null) { InventoryManager.AddItemAndRemove(wrapper.item); } return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { if (slot.item != null) { InventoryManager.AddItemAndRemove(slot.item); } return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { if (action.value) window.Show(); else window.Hide(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { if (action.value) chest.triggerer.Use(); else chest.triggerer.UnUse(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { bool removeSource; if (action.value) chest.triggerer.Use(out removeSource); else chest.triggerer.UnUse(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { var i = UnityEngine.Object.Instantiate<InventoryItemBase>(item.item); // Make copy i.currentStackSize = (uint)amount.value; bool added = InventoryManager.AddItem(i); if (added) return BlockReturn.OK; return BlockReturn.Continue; }
public override BlockReturn Run(BlockReturn param) { var allCollections = UnityEngine.Object.FindObjectsOfType <CollectionSaverLoaderBase>(); foreach (var col in allCollections) { col.Save(); } return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { var d = item.Drop(InventorySettingsManager.instance.playerObject.position); if (d != null) { item.itemCollection[item.index].Repaint(); return BlockReturn.OK; } return BlockReturn.Error; // Item not dropped?? }
public override BlockReturn Run(BlockReturn param) { var d = item.Drop(InventoryPlayerManager.instance.currentPlayer.transform.position); if (d != null) { item.itemCollection[item.index].Repaint(); return BlockReturn.OK; } return BlockReturn.Error; // Item not dropped?? }
public override BlockReturn Run(BlockReturn param) { DiaQuest quest = target.RunAndGetSystemObject() as DiaQuest; if (target == null) { Log(LogType.Error, "The quest is not valid."); return BlockReturn.Error; } value = quest.conditions.Count; return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { var i = item.RunAndGetSystemObject() as InventoryItemBase; if (i != null) { value = (int)i.category.ID; return BlockReturn.OK; } Log(LogType.Error, "Object is not an Inventory Pro item."); return BlockReturn.Error; }
public override BlockReturn Run(BlockReturn param) { DiaQNode_Dlg n = DiaQEngine.Instance.graphManager.NodeWaitingForData() as DiaQNode_Dlg; if (n != null) { //value = n.dialogueText; //DiaQuest q = n.LinkedQuest(); //if (q != null) value += q.text; value = n.ParsedDialogueText(true); } return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { var i = item.value as InventoryItemBase; if (i == null) { return(BlockReturn.Error); } value = (int)i.category.ID; return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { var d = item.Drop(InventorySettingsManager.instance.playerObject.position); if (d != null) { item.itemCollection[item.index].Repaint(); return(BlockReturn.OK); } return(BlockReturn.Error); // Item not dropped?? }
public override BlockReturn Run(BlockReturn param) { var d = item.Drop(); if (d != null) { item.itemCollection[item.index].Repaint(); return(BlockReturn.OK); } return(BlockReturn.Error); // Item not dropped?? }
public override BlockReturn Run(BlockReturn param) { var i = item.RunAndGetSystemObject() as InventoryItemBase; if (i != null) { value = i.GetType().Name; return(BlockReturn.OK); } Log(LogType.Error, "Object is not an Inventory Pro item."); return(BlockReturn.Error); }
public override BlockReturn Run(BlockReturn param) { if (action.value) { chest.triggerer.Use(); } else { chest.triggerer.UnUse(); } return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { if (action.value) { window.Show(); } else { window.Hide(); } return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { DiaQuest quest = q.RunAndGetSystemObject() as DiaQuest; if (quest == null) { Log(LogType.Error, "A valid quest was not specified."); return BlockReturn.Error; } quest.rewarded = true; quest.RunRewardGivers(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { generator = new BasicItemGenerator(); #if UNITY_EDITOR var m = Editor.FindObjectOfType <ItemManager>(); generator.SetItems(m.items); #else generator.SetItems(ItemManager.instance.items); #endif this.items = generator.Generate(minAmount.value, maxAmount.value); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { var i = UnityEngine.Object.Instantiate <InventoryItemBase>(item); // Make copy i.currentStackSize = (uint)amount.value; bool added = InventoryManager.AddItem(i); if (added) { return(BlockReturn.OK); } return(BlockReturn.Continue); }
public override BlockReturn Run(BlockReturn param) { DiaQNode_Dlg n = DiaQEngine.Instance.graphManager.NodeWaitingForData() as DiaQNode_Dlg; if (n != null) { int i = idx.RunAndGetInt(); if (i < 0 || i >= n.responses.Length) { Log(LogType.Error, "The given response index is not valid for this dialogue node: " + i); return BlockReturn.Error; } //value = n.responses[i]; value = n.ParsedResponseText(i); } return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { foreach (var cat in ItemManager.instance.craftingCategories) { foreach (var b in cat.blueprints) { if (b.ID == (uint)blueprintID.value) { b.playerLearnedBlueprint = learned.value; return BlockReturn.OK; } } } Debug.LogWarning("Error, can't set blueprint with ID " + blueprintID.value); return BlockReturn.Error; }
public override BlockReturn Run(BlockReturn param) { DiaQuest quest = q.RunAndGetSystemObject() as DiaQuest; if (quest == null) { Log(LogType.Error, "A valid quest was not specified."); return BlockReturn.Error; } switch (st) { case State.Available: quest.ResetQuest(); break; case State.Accepted: quest.ResetQuestToAccepted(); break; case State.Completed: quest.completed = true; break; case State.Rewarded: quest.rewarded = true; break; } return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { foreach (var cat in ItemManager.database.craftingCategories) { foreach (var b in cat.blueprints) { if (b.ID == (uint)blueprintID.value) { b.playerLearnedBlueprint = learned.value; return(BlockReturn.OK); } } } Debug.LogWarning("Error, can't set blueprint with ID " + blueprintID.value); return(BlockReturn.Error); }
public override BlockReturn Run(BlockReturn param) { if (graph == null) { if (graphString != null) { string s = graphString.RunAndGetString(); if (string.IsNullOrEmpty(s)) { Log(LogType.Error, "Graph name/ ident is not set."); return BlockReturn.Error; } if (identType == DiaQIdentType.CutomIdent) graph = DiaQEngine.Instance.graphManager.GetGraphByIdent(s); else graph = DiaQEngine.Instance.graphManager.GetGraphByName(s); if (graph == null) { Log(LogType.Error, string.Format("Graph with {0} = {1} could not be found.", identType, s)); return BlockReturn.Error; } } else { if (id == null) id = new UniqueID(graphId.id); graph = DiaQEngine.Instance.graphManager.GetGraph(id); if (graph == null) { Log(LogType.Error, "Could not find the specified Graph. You might have removed it without updating the Block."); return BlockReturn.Error; } } } DiaQEngine.Instance.graphManager.BeginGraph(graph); if (!cacheTarget) graph = null; return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { Debug.Log("Looking for : " + int.Parse(itemID.value)); value = ItemManager.database.items[int.Parse(itemID.value)].category.name; return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { treasure.items = items.ToArray(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { item.itemCollection[item.index].TriggerDrop(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { value = (int)collection.GetItemCount(item.item.ID); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { item.itemCollection[item.index].TriggerDrop(); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { window.Toggle(); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { value = (int)item.item.category.ID; return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { collection.RemoveItem(item.item.ID, (uint)amount.value); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { triggerer.Toggle(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { item.PickupItem(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { collection.RemoveItem(item.item.ID, (uint)amount.value); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { item.PickupItem(); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { item.Use(); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { value = item.item.GetType().ToString(); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { treasure.items = items.ToArray(); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { return item.itemCollection != null ? BlockReturn.True : BlockReturn.False; }
public override BlockReturn Run(BlockReturn param) { DiaQEngine.Instance.questManager.ConditionPerformed(key.RunAndGetString()); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { item.Use(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { value = (int)collection.GetItemCount(item.item.ID); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { value = slot.item; return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { DiaQEngine.Instance.graphManager.UpdateGraph(); return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { collection.SetItems(items.ToArray(), true); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { return(item.itemCollection != null ? BlockReturn.True : BlockReturn.False); }
public override BlockReturn Run(BlockReturn param) { value = item.item.category.name; return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { value = (int)InventoryManager.GetItemCount(item.item.ID, checkBank.value); return(BlockReturn.OK); }
public override BlockReturn Run(BlockReturn param) { value = (int)item.item._category; return BlockReturn.OK; }
public override BlockReturn Run(BlockReturn param) { value = item.item.GetType().ToString(); return BlockReturn.OK; }