public void SetBlockAt(int X, int Y, int Z, uint id, BlockPlaceReason reason)
 {
     SetBlockAt(X, Y, Z, id, (uint)reason);
 }
 public virtual void OnPlace(Vector3Int blockPos, BlockPlaceReason reason)
 {
     if (GameClient.IsGameWorldloaded && GameClient.theWorld != null)
     {
     }
 }