public void SpawnNewLevelBlock()
    {
        Vector3 randomSide = GetRandomMoveDirection();

        //set center
        currentLevelCenter = lastBlockTransform.position;
        //increas level height
        currentLevelCenter += Vector3.up * levelHeight;
        //create block
        BlockMover mover = CreateMovingBlock(randomSide);

        mover.StartMove();
    }