void OnConnectToDF() { Debug.Log("Connected"); enabled = true; mesher = BlockMesher.GetMesher(meshingThreads); // Initialize materials if (materials == null) { materials = new Dictionary <MatPairStruct, RemoteFortressReader.MaterialDefinition>(); } materials.Clear(); foreach (RemoteFortressReader.MaterialDefinition material in DFConnection.Instance.NetMaterialList.material_list) { materials[material.mat_pair] = material; } // Initialize items if (items == null) { items = new Dictionary <MatPairStruct, RemoteFortressReader.MaterialDefinition>(); } items.Clear(); foreach (RemoteFortressReader.MaterialDefinition material in DFConnection.Instance.NetItemList.material_list) { items[material.mat_pair] = material; } SaveTileTypeList(); SaveMaterialList(DFConnection.Instance.NetMaterialList.material_list, "MaterialList.csv"); SaveMaterialList(DFConnection.Instance.NetItemList.material_list, "ItemList.csv"); SaveBuildingList(); UpdateView(); blockListTimer.Start(); cullTimer.Start(); lazyLoadTimer.Start(); InitializeBlocks(); }