// Use this for initialization void Start() { originalScale = transform.localScale; coll = GetComponent <Collider2D> (); if (isMatrix) { blockMatrix = GetComponentInChildren <BlockMatrix> (); if (Manager.Instance.StarterMatrix()) { blockMatrix.FillStarter(); } else { blockMatrix.FillNormal(); } } else { operation = Random.Range(0, Manager.Instance.OperatorMax()); operationSprite.sprite = Manager.Instance.operationSprites [operation]; if (operation == 2) { ProgressManager.Instance.MultiTutorial(); } } shadowScale = shadow.localScale; // sprite.color = new Color (Random.Range (0.5f, 1f), Random.Range (0.5f, 1f), Random.Range (0.5f, 1f)); }