public void Hover(BlockManager bm) { if (bm.AllEmpty()) { HoverGreen(); } else { HoverRed(); } }
public void OnSnapped() { ScaleUpDown(1f); spriteRenderer.sortingOrder = 2; //Check if that all tiles are touched from all blocks are empty if (blockManager.AllEmpty()) { Drop(); } else { //return it to the it Space blockManager.unSnapped = true; } }