public void Hover(BlockManager bm)
 {
     if (bm.AllEmpty())
     {
         HoverGreen();
     }
     else
     {
         HoverRed();
     }
 }
Example #2
0
    public void OnSnapped()
    {
        ScaleUpDown(1f);
        spriteRenderer.sortingOrder = 2;

        //Check if that all tiles are touched from all blocks are empty
        if (blockManager.AllEmpty())
        {
            Drop();
        }
        else
        {
            //return it to the it Space
            blockManager.unSnapped = true;
        }
    }