Example #1
0
 public Block GetBlock(int x, int y, int z)
 {
     if (InRange(x) && InRange(y) && InRange(z))
     {
         if (blocks.Get(x, y, z) == null)
         {
             return(airdefault);
         }
         else
         {
             return(blocks.Get(x, y, z));
         }
     }
     return(world.GetBlock(pos.x + x, pos.y + y, pos.z + z));
 }